I've decided to focus a little more on programming and I need some help from everyone... I have no idea what the hell to create. This is where this thread comes in: What could I create to make you're lives easier? I'm not going to be doing any scripting yet so please don't say things like (make max do this...) I'm talking…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Hi there ladies and gentleman! I'm new to the 3D in general, but I've made some progress in my free time over the last few years. I've found help here before and I'll try to find it again. My question is small I think and easy to answer, but because it is somehow specific, I can't find the right answer on youtube (or maybe…
So I've read a lot of the tutorials and have come a long ways being able to bake things but I'm still very much a FNG..or uh..rookie haha. so I modeled some simple assets to try an really iron out all the kinks in my work flow, right now I use blender for base meshes and UVs, zbrush for highpolys and substance painter for…
Like some random phone taken picture of a sign, low res and blurry to something ready to turn in vectors ? I tried some Ai upscalers , Ai image generators , chat gpt . Upscalers are useless until you have already nice photo . Generators do something fancy and never what you actually need . I know Photoshop has some font…
This is a paid opportunity. The work is for 3 hats for the game TF2. A very general introduction can be found here. Please PM me with the following: - Price you charge for 3 hat models and associated files - Time you require to complete the project - Convince me you are capable of doing a good job on time (portfolio,…
[WIP ] #2 Sculpting Details in ZBrush, Retopology and Baking Hi again, I'm back with some updates. I had my family over so I couldn't post anything earlier but I'm back at it again! Here's where I stand with the project. Before I fully committed to sculpting everything I went back to Maya and refined the model to have it…
Hello everyone! We are expanding the team behind Steinvar, an indie Action-Adventure RPG currently in active production in Unreal Engine 5.8. We are looking for two specialists to join our international remote team. Social Media & Community Manager Take ownership of the project's social media and community presence by…
Hey Blasto, Nice work on the card back, the final product looks really good! I do wish there was more color variations within your materials, but it looks good overall. If you are just making a piece, and not necessarily trying to emulate the hearthstone card backs 100%, then I'd suggest maybe pulling a bit back on the…
I'm modeling a rather simple but "straight" shape but i ran into a tiny issue where if i wanted to make a face planar at an odd angle it becomes a bit wobbly since all the vertices move in random directions to flatten it out. How do i prevent the selected vertices from moving, and making sure the remaining vertex is…