Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Hey everyone, this is my first attempt at making hair cards, and I would appreciate it if anyone with hair card experience could give me honest feedback. I thank everyone who helps me make this a real, industry-ready asset with their feedback. The hair currently has only 25k tris, so I will add resolution to some obvious…
We are looking for animators to help us animate low poly pets for our upcoming 3rd person mobile title. Here is a list of the type of animations we’re after: Idle Happy (high extra happy energy) Idle Standard (Normal happy energy) Idle Sad (sick sleepy low energy) Walk L Walk F Walk R Run L Run F Run R Affection Sit Beg…
Hello everybody! I've been following the polycount board since quite a while now an I think it's time for me to join this beautyfull community. I got into 3D modeling aproximately 1 year aggo, creating various scenes during my sparetime from uni. I can not say that I am realy good yet, but I tought myself a fundamental…