Hi everyone. Its my first time on here. I'm determined to improve my sculpts and I'd love some feedback on where to go from here. The first thing I think it to improve cloth with more reference or maybe Marvelous in the future. Any tips would be greatly appreciated.
Hello! I am trying to get into environment art and would like to improve my rock sculpting. I made this simple corner but something doesn't seem quite right with it. I think the floor looks really wrong too. Can someone give me some pointers on where to go from here?
Hi, been lurking here for a while and finally managing to post. Hoping to get some tips and critiques. One of the assignments in my digital sculpting class was to make a human skull, so I figured it would be good to finish it up with the rest of the skeleton. So far I've blocked it out and have started on the vertebrae to…
So I've been trying to get some speed sculpts in during my lunch breaks lately and I figured I should start a thread! Most of these are inspired by other artists and were crazy fun to do. Each one was around an hour. I think the longest was the fairie girl at over two hours. More to come. Thanks! :)
How do you work with image planes that do not line up right? This is causing me to make adjustments to match one orthographic view, only to decrease the accuracy from the other orthographic view. (Making my sculpt accurate to one view decreases the accuracy from the other view) How do you get around this? Thank you.
One of my art goals this year is to really push facial sculpting. here are some speedys and where i'm currently at. gonna start posting in this thread longer studies and likeness. C and C very much welcome
I think the easiest way would be to build a base mesh in 3ds max/maya/whatever and then bring it to Zbrush for sculpted details. I'd model everything but curvy details on the top, that would be easier to just sculpt.
Hi there, I was hoping to get some feedback on this sculpt I've been working on. Because this is part of a school assignment I've already moved onto creating a low poly and texturing but would genuinely like to get some critiques and feedback on it. Thank you in advanced! High Poly (ZBrush) Low Poly with Normal Map…