Yes, the main learning experience would be not to fall under the idea that third party plug-ins can solve a big portion of the code and you can rely half of your game on that. It usually ends in a time sink of patch fixes, updates, and dependencies hell. I think is better to try to code everything yourself and the only…
Hey everyone, Happy New Year! That’s a wrap for me for this
challenge. Learned a lot through doing this challenge, and it’s been an
amazing journey. While there’s still a
lot missing in the scene and some meshes haven’t received a detail pass yet,
I’m not leaving it like this. I’ll continue working on this environment…
Hey everyone! Here's my interpretation of the Beast in one of my favorite universes - Warhammer 40k. Using a lot of reference of the many different Dreadnought designs and elements, I'm planning on piecing together a unique Dreadnought. The way this particular Dreadnought has come to be, is when a Librarian is critically…
Update: this is going to be my final update for at least a few days, I do want to add more to the scene but for now it will have to do. I want to thank everyone for your comments on my first mini environment, they all helped me in some way. I will take some individual shots of the different assets tomorrow when I have more…
Together with a mate I've been thinking about making a (free, open-source) script browsing/management tool for 3dsmax. It should provide a standard, central framework for browsing, installing, uninstalling and most importantly updating scripts and plugins. Think Eclipse software update or an app-store with automatic update…
This will be a long post so i will split it into multiple parts. Final Update on the Striker Zero I have been making thruster on mechs lately and considering they are quite common, i decide to make them modular so i can reused them later. Finished up the gun and detail
yep, it's something to do with reading in the obj files then. Also this version now supports very large polycounts. had one model at 120,000 working. I plan on removing the triangle/vertex count as they seem off due to how directx is handling the mesh. Update: updated the exe's please let me know if this latest update…
I am in dire need of help. As you know, Windows 11 update is coming up and I desperately do not want to use it. So I've been testing Linux Mint (ubuntu) for the past weeks and I'm finally at the stage of testing windows .exe files to get my work done on Linux. The issue I'm running into is the Maxon App. Without logging…
finished my last portfolio piece. Now its time to write some applications Couldn't use the coool brdf shader (make cool art button), but I wanted shadows for the final render. [update 10.12.07] scroll down [upadte 7.12.07] Dont' have any time the next 1 1/2 weeks, therefore I thought it would be great to gather some…