Reached a bit of a roadblock with sculpting folds on fabrics for my character. So I've been focusing on some cloth fold exercises. Working on some for Zombie Art School - a course I've signed up for that starts next February - and I've started following SpeedChar's cloth and fabric sculpting course. Been practising…
Eric - It does have the xml and thumbnails. and I posted a screen grab of the smart material I'm trying to create. I have not received any errors in the process of making a smart material. It just shows up Gray is all. Stump - I actually just put in a solid white color for the colour ID since right now I'm just trying to…
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[WITHDRAWING DUE TO UNENDING CASE OF ARTIST'S BLOCK AND LIFE KEEPING ME BUSY] I literally just joined for this contest, but this seems like a really cool place! Anyway, I'll be using something I made a while back, as a reference for my splash art for Dark Star Veigar. (As well as a nicer overall reference) I really like…
@bhavya_rathore What you have is a good starting point. To complete the shape just run a bevel / chamfer operation on each side to round off the corners. Then, if the model needs to be subdivided, add the support loops around the base of the shape intersection.
nice start, but not there yet, capturing someone else or someone elses work is always a challenge. i'd say the jaw is a little to boxy compared to the original, it's not that thick agree on the eyes with pior and i also think that eyes and mouth could get a little update especially when it goes to clean forms try as less…
I started with a blockout on the basemesh proportions, I don't really pay attention to the silhouette yet, as I use mostly primary shapes that will not give the right contour. I like to color the different elements. It helps me see which part of the character is disproportionate. I used the Transpose Master to move around…
Hey all, long time no post! I thought I'd share some images of The Gladiator, a carrier-based torpedo-plane and space-to-ground dive bomber that I created for Star Citizen. It was originally concepted by the talented David Hobbins and Andrew Ley, I then further refined the design as I developed the real-time asset. There…