Let us say that, theoretically, I was doing an art test for a company. Would it be a good idea to get some tips based on what I've done so far? Based on responses, I may post what I need critique on.
Hi all, second post and first thread. Im a character artist from the UK...and I used to have the pleasure of working alongside "Ruz" :) This is a character I started as a test bed for trying out techniques in Zbrush after completing a game "featuring a cussing rapstar in the wartorn middle East". Its based on some old…
Hello! We are a budding indie game studio looking for an animator artist to help animate dog models for us for our upcoming game! The dogs should be able to express a variety of different emotions and have a diverse set of animations for various actions. Of course, the dog must be cute. A strong candidate would have…
I'm proving to be a bad student that is bad at paying attention and following guides, so I'm just doing stuff that doesn't work while trying to model a car body for practice. I JRemeshed it a few times around 5k vertices, then eventually twice to 100,000 vertices. All with Auto Mirror in-between because the thin edges…
Hi everybody, I'm new to the polycount forum and currently on the third module of my Master program where I get to choose skills to improve. So in order to prepare for this module I would like to ask you fine people what you think I should improve on my 3D models. The final project in this program is supposed to be a…
I'm reading, and in some cases seeing, how people stay far away from triangles in their poly models but I'm also seeing a lot of them anyway. Especially when it comes to low-poly objects. So what's the rule of thumb here? Does it have to do with just how high of a poly model your making? Are they ok when working with…
Hi Polycount community I’m working on a large game-ready model and facing some issues. The bake quality is poor, and the texel density is in bad shape. I’d prefer not to use multiple UV maps as I think it won’t save memory. Would it be worth trying a tiling texture workflow? Will it work better, or is there a better…
Hi everyone!I’m looking for someone who wants to practice 3D animation by recreating a short scene or video.This is a personal non-commercial request, just for fun and private use — not something I plan to publish or sell.If you’re interested in practicing or experimenting with animation, I can provide references and…