Hi everyone, Ive never posted my work before but here goes nothing. I have decided to do an environment in UE4 so I can do more environments since I don t have much in my portfolio. The concpet is based on Richard Dumont I am using and learning substance painter to do my textures. Pretty nice tool Attachment not found.…
Hey guys, I want to share with you my latest piece of work. Ive been experimenting with a lot of new features inside SP and i think they worked very well for this project. Let me know what you guys think. Thanks
In Need of Character Artists This is the first stage of a section that I and the rest and the rest of the eagle tech team are working on. If your interested in helping the team move this project forward it would be very much appreciated. Please Reply to the thread if interested As well Find me on Skype: sziada81
Hey guys, this is a new scene that I started this month, The concept art is by Atey Majeed Ghailan. I started learning how to use Substance Designer back in December, and I wanted a scene where I could practice some of what I have learned so far from it. Here is my scene so far I would love to hear what you guys think !…
Hi guy's Im a student For game art and i made this in my level assembly class. I had 28 day's to finish the project. I know some models are not my best work like the heart tank and the control consoles (the only model i didn't mad is the rocks outside it was made by my friend) . I would love some critiques on what i have…
Heyo, I just got out of college with a good general education about modeling and game design, but I'm trying to train myself to be a character artist. I've done a few monsters and aliens but this is my first complete human character. He's about 25k tris total including his gun and accessories. He was made in Maya and…
Hi all, This is my first post, although I have been lurking around Polycount for a while now picking up loads of useful info - thanks! :) I've decided to do some hard surface modelling based on Paul Richards concept work (www.autodestruct.com), in particular taking reference from his Quake textures. I would love to hear…
Hi everyone! That's what I've been working on recently. I used two 2K textures for the whole scene. All textures for Blacksmith shop were hand-painted. Uber cool Quixel Suite was used only on Gravity generator's textures. Rendered in awesome Marmoset Toolbag 2. Really fell in love with it. Later will post some wires too.…