Digital Armada Game Studios is currently seeking dedicated and talented individuals willing to take the positions listed below. We are currently gearing up for the release of the new CryEngine3 toolkit and are getting the team set to develop Eclipse upon release. Among the other duties listed with each position, the…
Turoid: Thanks, I can't wait either. :-) Lotekk: I attribute most of the color scheme not working to the fact there is no shading. I'll bring it all together in the texture. Thank you about the face. I like it too. Notman: Hah, maybe Punky with a bit of Pippi Longstalking. :-) Pior: You be quiet you non rigger! :-) The…
Hi Yall! I'm trying to get more involved in forum and such so I thought I would post my current work in progress! (Open for critique) The idea behind her character/story was essentially what if there was a racing game where your rode on manta rays in the sky. So I started working on her and her ray and I plan to make an…
It definitely won't let you compare 1-to-1 exactly. You can try creating a camera to view an angle closer to the original camera. But I think you'll just have to eyeball it. Real-world cameras have barrel distortion and other artifacts that most 3d cameras don't have (unless you put a ton of effort into it).
not at all! at the end of the day, every process has some positives and some negatives. for example, i would avoid exploded baking at the cost of couple more hours to have a more realistic AO bake. if i have to do couple minutes of manual cleanup, so be it. i want a better end result AO. you mention the brink guns, but i…
Hello polycount! New to the forum, so forgive me if I commit any sins here. For the past week and change, I've been plugging away at a level layout using the Deep Elder Caves asset pack from the UE4 marketplace ( it's quite good, you should check it out ). I've been taking screenshots as I go and saving them locally, but I…
Hey all! As the account name suggests, i am Jaydon and i started a course in digital media last year which introduced me to the 3D world. Coming from a 2D art base, it blew my young mind and i love everything about it. I use Cinema 4D because that's what we were given and upon which the foundations were built. I'd love to…
try putting the material effect before the uber post there are some weird things that can happen sometimes. you can always try and treat your own post process chain. without all the unnecessary stuff if youre just trying out a effect.
Ambient occlusion is visible in the buffer visualisation view, it is activated under 'Lighting Components', it is activated in the post processing volume and I have also tried activating it in the world settings under the lightmass tab. Nothing seems to work. I also tried setting my engine scalability to cinematic across…
Hello guys,my name is Bram aka movento. I started modeling like 3 years with Wings 3D.Since a year i switched to Maya. A half year ago i started to practice texturing. Currently i'm working on a personal project. My goal is to finish the model i'm posting here and get it into UT. I am aware of the fact that the hair looks…