Hello guys,my name is Bram aka movento. I started modeling like 3 years with Wings 3D.Since a year i switched to Maya. A half year ago i started to practice texturing. Currently i'm working on a personal project. My goal is to finish the model i'm posting here and get it into UT.
I am aware of the fact that the hair looks ridiclous.
and here is the texture map
I'm mainly looking for crits on the texture,
Bram
Replies
Take a look at this thread Release the Heads
Eyes are never pure white and are surprisingly dark. be sure to add a slight shadow over the top half to fake depth and lids. The textures space is a little odd... you've got each eyeball getting the same space as the face. Thats just bad math.
for the skin, you've way too little contrast. Don't be afraid to sketch in some dark lines and details. And don't skimp with the color!
Would you mind showing us some wires? It appears as though you topped off his skull a bit too early... remember that the eyes should be almost in the middle, vertically.
I made the contrast higher(i think it's still not enough)and repainted some parts.It's not easy for me to make the texture better,and to know what more detail i should add.
I started working on the body again.I'm still not sure what i should do with the torso(jacket,coat...i really don't know)
PS: does anybody know how to flatten a face in Maya?
The texture should be looking a little closer to this, or some variation of:
Take advantage of the texture space and think about relative size on screen. What pixels on the screen will the player see the most and pay the most attention to? That is where your texture detailing and size should be.
The bottom of people's feet....the bottom of the box...the crack of someone's ass....these are all areas that unless you are specifically going to get close to and pay attention to in a game that probably don't need that much texture space. This isn't always the case, but it's a good rule of thumb to think about when unwrapping and texturing.
http://www.pig-brain.com/tut01/tut01_01.htm
The shape of the head seems way off too. Again all i can say is find good ref for the model and texture
http://www.pig-brain.com/tut01/tut01_01.htm
mean i'm gonna be a pro though.
I've remapped the head and added a his hat.
I still got loads of work to do on his head,but i hope it's getting better.
Oh and i'll fix the eyes,it doesn't look right atm.