@Moosey_G Yeah I was thinking the hands and feet need to be bigger myself. I'll probably do that in the realtime model. @jmt: Teeth need to be re-aligned for sure. Instead of baking these ones in the realtime, I'll create new ones that are not so nerdishly outwards-oriented. I get what you're saying about the in-between…
I'm currently working on a car model and am at the stages of baking and doing the materials. However, I've run into an issue when baking the low and high poly models. The material is a bit distorted and there are some black speckles around sharp angled edges. With that in mind, I figured it was something to do with the…
I have been collecting portfolios for the past few years and thought other people might find the list useful. It's a mix of people I know, work I really like, and newer artists with work that caught my eye. I do a quick run through where I open them all about once a week. I find it really useful to keep track of what…
Each game is different some are impossible to import 3rd party models into. If anyone here knows we more than likely wrote a tutorial for it and it is in our tutorial section. The most "3rd party user friendly" game I can think of is UT. Epic even put out a bunch of video tutorials on the DVD version. The videos help…
Hey there guys I have browsed these forums a while and wanted to muster up the courage to post some work of my own lol I have worked on this project for myself roughly two weeks now which started of as a doodle to keep myself in practice I started to like the direction I was going with it,. I have got the bare base mesh…
This might not be exactly what you're looking for, but in terms of having local backups I like to use Bvckup2 (https://bvckup2.com/). It's perpetual software, data is saved to your chosen destination (I use a separate portable & encrypted SSD to backup all my personal files, but local network servers might work too),…
Hi! So I'm working on a medieval scene and plan to use a modular kit, but I'm not sure what the best practice for splitting up the models would be since I'm not sure how the engine (UE4) calculates materials and textures so I have a question regarding that, though I'm not quite sure how to formulate it best. 1. For the…
Hey new to modeling but wanted to get some pointers on something. I feel like I got most basic low poly modeling stuff down, but sometimes I see models that are slightly higher poly but way lower poly than something made in Zbrush or with dynatopo in Blender. Stuff like this:…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…