Hello, all! I am a newer 3D artist leaning towards creature & environment building I have to interview a fellow 3D artist, doesn't have to be the same focus, just someone I can gather interesting answers from Anyone who can, thank you so much <3
Hey, I cant believe you're answering me. I really love your work, also I'm a suscriber of your youtube channel. I just wanted to know if it is still the best way to approach doing it manually, I mean I'm investigating for the best way, not te easiest way. Maybe it's a newbie question but before going jam on retopo I…
I can say I only vouch for www.moddb.com as the most reliable. The main thing is to keep at mind when joining any mod. No matter how shitty they may be, or how professionally fantastic they are at producing. The best frame of mind is to just be the "Artist" for whatever you are to create. At best, do it at your best…
Hey gang, I just started using Unity recently and so far the learning process is going well. The current environment I am working on is for a mobile project and has an animated piece of machinery. Obviously light maps are a no go so what would be the best most efficient way to light the model? Would I have to use dynamic…
Hi all, I'm making a handful of modular interior tunnel pieces to drop into unity to create a procedural level creation system using the modular pieces. But it's been a while since I've done environment assets and I just wanted to ask, whats the best way to unwrap and texture this: Should everything be unwrapped onto one…
Thanks Eric Ramberg. I am just trying stuff out to see what the best presentation method for my game characters would be. I tested toolbag with ddo maps calibrated for unity 5 and they worked fine in unity. The pbr seems to suck quite a bit of punch out of the albedo though. Toolbag isnt working yet. If I have a character…
Despite the Wii composite being the best damn composite picture mankind has ever seen thanks to Nintendo including the DAC from the GC's component/D-Terminal cables inside the Wii, it's not at all comparable to a component picture as Uly's link shows. With either a component or D-Terminal cable which your JPN tele should…
hi just wondering what the best way to show my game artwork. i think the max veiwport with directX shaders kinda sucks. i've been playing with Xnormals 3d viewer which is really great and so simple to use but i think there could be better ways. gona try sticking in unreal 3 but to get really good materials in unreal u need…
I am creating a warehouse enviornment using MAX and UDK. I was always told to preserve my poly count when creating enviornments for games and want to know what is the standard for creating things like bolts and screws, as my enviornment has alot of them. Do I use decals? Do I just model the basic shape of the screw onto…
I recived this today and i immediately thouht it would be wise and generous to share. ** Dear friends, clients, and colleagues: I just wanted to let you know that Erik Asorson Studios will be known simply as Asorson Studios from now on and we have a new website, URL, and email. Please update your records. Thanks for your…