i don't know of any other way to do it. You could blockout the legs movement and then copy the keys from that to the root so that you can more easily adjust roots movement to be in sync with the legs.
Day 14 Reference: none Time taken 2h Notes: Today was a fun experiment. Tried to work of what I've picked up so far and avoid looking at any reference and trust my intuition. The character is based on my Cyberpunk V Fun note is that it was actually a botched attempt at this very idea that made me realize I want to get…
Sci-fi Gun : Development Diary https://www.artstation.com/artwork/ELNwg8 Hello! once again I bring you a development diary. The principal idea for the weapon's art style was to generate a Sci-fi pistol or retro Sci-fi with animations and with a "detail stylized". I'm a noob with the weapon creation but I like so much to…
Hello everybody, I am currently working on a series of characters that will hopefully be used in a little indie-game my friends and I are working on. The plan is to have a consistent base for the characters so we can layer equipment and gear on top of it, in order to get some variations, for each of the classes. Its quiet…
[LAST UPDATE] Hello everyone, It's been quite a while since I posted anything on Polycount. In fact I haven't posted anything since I entered the industry, which is totally not the right thing to do! I finally decided to start another project of my own and spend a little bit of time each day on it. It's not going at…
Biggest issue is the generate model isn't understanding the shape and forms at a fundamental level, none of the mushrooms have a nice skirt around the top like the drawing is depicting. Even a new 3d modeler would approach that shape better. It might be good enough as a base mesh to start sculpting on though or a blockout.
Job Summary * Company: 7CGI Limited * Job type: Full-time, on-site * Location: Dhaka, Bangladesh * Experience: Minimum 1 to 2 years * Salary: Negotiable * Probation: 3 months * Preference: Male candidates preferred Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in…
Hmm, still no joy. Tried Low Quality, High Quality, and Viewport 2.0; body remains in blackout for all three. I see a little reflection like edge lighting when the Normal Map is disabled. If I disable Hardware Shading the body appears green. Body appears textured as intended when using a blinn material with the shading…