Just wondering if anyone had a tutorial, or the name of how to rig it so that it looks like a bone plate is shifting under the skin. Ive seen something before, but i cant remember what it was called, or how to do it. im talkin shoulder blades and that sorda thing. mostly on animals for when they put pressure on a foot,…
I've started going through a few of my older rigging tutorials, and am running into some minor problems that I can't seem to figure out. One of them im finding particularly annoying is where when dragging out a bone thats been snapped to a surface (bones that have been turned off so they dont get parented) the portion that…
I am working on a still rendered shot where I am trying to show to the spine in the form of scoliosis. Although I am having trouble getting the implants and rod I've placed on the spine to deform properly with my spine rig when I move it. I have attached some screenshot of the spine in it's regular form, when it's…
Hi guys, If anyone is interested in animation or looking for a good body mechanics rig then this might be of interest. https://gum.co/deerAnimRig It features low resolution mode for speedy playback, textures for nice playblasting and a lot of useful functions such as space switches on controllers and ik control in both…
So I'm working on a curve based facial rigging system and I'm getting to the point of hooking everything up to each other and I'm now getting a glitch in my mesh. Can someone maybe help me out here? here's a video of what's happening. https://vimeo.com/204734113
Hello I wanted to know if anybody had experience with reworking an already rigged character . I've been given a character to update and was told to use the model provided it's around 3,500 quad faces right now and they want it closer to 10 thousand quad faces. Does anybody have any experience with this?
[TBG] In Need Of Character Animators! As you know, we currently have several character models completed and fully rigged ready for animation. This is proving to be a hassle as we dont currently have anybody who is up to the task of animating them, sadly. Like I said, these are fully completed models that are rigged and…
Hello everyone! I wanted to share some work I've done as a rigging TD over the last few years. The work ranges from TV to games, tool development and some random demo's here and there. You can take a look at my artstation page here: https://www.artstation.com/ollarin And to start it off, here's some work I've been doing…