Hi, I'm trying to start the lighting of character from start so I deleted all the lights of my scene yet there's always some sort of skylight effect. I checked in the "Scene" tab and here's what I have: -DefaultPhysicsVolume_4 -LightmassImportanceVolume -PlayerStart_0 -StaticMeshActor_1 -StaticMeshActor_2…
I created a flame using maya fluids. I'd like to make it behave as a light source, so that it could influence the surrounding objects. Is there any way to achieve that? I remember watching a while back a video from Disney animation called "Interactive Lighting of Effects Using Point Clouds in "Bolt". It showed a way of…
I feel like I'm missing something small, but I'm trying to set up a material that uses an ambient cubemap for ambient lighting. It took me a while to figure out how to set up the orientation, but now I can't figure out how to apply it properly. I've tried multiplying it with the diffuse map into the diffuse channel, but it…
New Issues! Figured I'd just post in here as I have some annoying issues that I don't know how to fix regarding lighting again. I'm using August's build due to the fact that my university is using august for this year. The first one is with my landscape and I know there is an issue with landscapes but I was hoping someone…
There is an opening for a lighting artist here in the Bay Area. They are looking for someone with per-pixel or pre-rendered lighting experience. If you're interested send me screenshots (links or attachments) of some lit scenes. Resume wiouldbe nice too. rpatel-[at]-easel3d-[dot]-net -R
Hello everyone! I'll use this post as a big dump for all the lighting work I have been doing over the past few months! Most of the scenes are from epic, even though I modified some of them to make it fit the vision I had in mind. That said the big bulk of the work is about lighting and color grading in Unreal. I would love…
Hi There, We're working to finish off a Sci-Fi action music video clip. We're almost there but have a couple of models to finish off. Looking for a skilled 3D Studio Max / VRay modeller who is an expert in lighting as well. Fairly tight turnaround times as always. There are existing models we have for the two characters…
Hi Guys, Here is my very first lighting study using the popular city subway train environment by Dekogon Studios. The aim was to light it using only the sunlight coming through the window and skylight. wanted to get the cozy feeling to the environment. Artstation: https://www.artstation.com/artwork/q9QxJD UE4…
Hi guys, I have had a little play around with fog in UDK, and I cant seem to get the effect of light glowing in the fog as seen in the pics below Does anyone have any suggestions how I can make the lights in the scene affect the fog (re-create the ambient glow) or any other type of volumetric fog I can use to fake it? Any…
Ok so this specifically refers to the port of quake to the DS (http://quake.drunkencoders.com/) the engine itself creates Vertex lighting based on the original lightmaps that quake itself used. Problem being that the results are quite fugly. i'm trying to think of a way to combat this and not produce too much of a…