I was recently dealing with rendering anisotropic reflection with EEVEE in Blender by using textures exported from substance Painter, but I couldnt make it work. Only without the textures, but the whole model was like that and also in Cycles. But I noticed that in the Marvels Avengers Thor's armor is working just fine. I…
Hey there, the Mesh loads up fine until I pick a smartmaterial and this happens: It seems like the material might be tiling itself even though tiling is not on.
Hi I've been playing around with UE4 and I relatively recently discovered lightmaps (new to engines) and I had already imported a lot of my assets. Is there a way to make a lightmap in Maya and attach it to the mesh already imported? And is there a way to change the already assigned UV's for the textures? Thank you
http://www.metalgearsolid.org/Articles/Features/hideo-kojima-versus-the-big-robots.html Hideo Kojima Versus the Big Robots This is an article about Hideo Kojima's life, career and also his thoughts on diffrent aspects of media and gaming industry. This article was originally published in the April 2004 issue of the Edge…
one tip I got was to put the pictures in spotlight, and then using the move brush to get the shape and angles in in the start, and then to add the lesser forms by eye later :) Might be something to try for the next one.
I made a rock with a stone and sand smart material. When i save the preset for use with a different mesh it only creates the sand material. How do i save the preset with everything that's been done in a project?
I am loading up the latest version of Quixel and creating a new project to texture my asset however, When I create the project for a UE4 project it loads up all the maps and the mesh in 3DO but doesn't shot my tabs (Albedo) etc... so I am unable to texture