I am making a fire hydrant. I have the join where one cylinder meets another and as such those verts are not planar. As I make loops in that section and try to Make Planar via Y or X, then it flattens them but is crooked to the model. The Orientation of the object is straight on in world space. I have also tried changing…
Hello , I want to make some leather seams ... last time I did them I used the following technique ... Manually painted masks all around the places where needed to be the seams , then I used deformation to extrude parts of them ... the result wasn't really trasheable so I used , but I am sure there is a much better and much…
Okay, I promise this is the last update. So why starting on my next project I just had to fix this small major error. There was no atmosphere on my Earth so I fixed that. Also, did I make my model renders to sharp? I'm just curious.
hi guys I've downloaded a free custom shader which was made by Danilo Nunes Paulo for my personal CG practice.It's amazing shaders for me .But I have question about SecondUV in Transparecny Shader.In my work ,I want to use the second UV set in Albedo. so I change the key word 'Transparecny' to 'Albedo'.but it doesn't work…
Hey Polycount, i'm currently modelling a house based on the concept exterior and interior's I've sketched out. Turns out the rooms don't fit the shape of the house as much as I thought it would and scaling it up and down made it look off. Would you guys suggest starting with all interiors first before creating an exterior?…
Vii, thanks for the answer. I had to focus on a couple other things on the last days. I'm going to try to work on the particles this weekend. I had however created a procedural animated map to apply to the sword once it reaches the other side of the sphere! I'll do as suggested: attach an emitter at the entry and exit…
Thanks for the suggestions Mike. We're definitely planning on making some more videos showing unique games. The feedback and comments we receive on these will really help since we're only a team of 3 its hard finding time to make and edit videos while still working on the app. Our next video, I am planning on showing four…
I finally had some time to finish up the high poly: I decided to cut out making the bipod for the weapon to save on time. I also want to render the weapon in Unreal and with that, also create a camo skin system with the material layering system in that game engine. In my head, I imagine it working and looking like the skin…
Since the boat is metal the texture will need to be driven mostly by spec / metallic map. The reflection are what make it feel like metal. Beyond the actual texture, you need to add the rivets on the side and the water line. Right now the side of the boat is a solid blank texture, if you loo at the reference the metal is…
Check the wiki on this site for a good overview. Game character modeling is a lot of steps. It could be described in just a few major steps, but each of those composed of more steps, like a Russian doll. Also, you don't have to make a high-res sculpt and retopo and bake. That is how modern AAA characters are made - but I…