That's a complete non sequitur. You're drawing conclusions where none exists. Leeching bandwidth from a game company doesn't prove that pirates have no cause, it doesn't show that they do either. What it proves is that people will do with content what they want to do, so you better integrate your business into that. If…
If you listen to a lot of the Still Untitled project you get a good sense of where Adam Savage is coming from. I mean the guy worked for ILM in the days prior to the big CGI things they did with Episode I and later. Of course his opinion is gonna be that practical is better than CG. That being said I think he does a good…
Hi, We do not have many dynamic lights in our scenes and as far as i know most racing games tend towards forward+ renderers because of this and the complex car surface materials. In contrast we use a deferred render approach. This is mainly because of the awesome feature of deferred decals which we use in our nature levels…
Don't forget Blender, it could become the new Standard in the near future with the 2.8 so it is worth learning it in depth and it already starts to be used in AAA games like those by Epic Games and Blizzard (but mostly by independent external studios that do their skins and special events updates) and it is very popular in…
Hmmm hmm... so many awesome movies listed! Let's see what comes to mind. Ok, by category, so I might actaully remember... (And in no other particular order) Disney stuff (Cause, hey, I'm still a kid): -Beauty and the Beast -Mulan -Lilo & Stitch -Emperor's New Groove -Aladdin -Meet The Robinsons (And many more... I'll leave…
HitPoint is an award-winning game development company located in beautiful Western Massachusetts. We specialize in a wide range of cutting-edge game development genres and platforms including social, mobile and download. HitPoint has ongoing development partnerships with many major publishers including Disney, Popcap/EA,…
I have been wondering to myself of recent about the double standards when it comes to ethics or standards concerning the two main mediums of animation- hand drawn (2d) and 3d animation. In 3d animation, if one uses motion capture, or animates a 3d character, copying a reference video down to the letter T or even go as far…
Is there any software that allows u to animate cg strand hair like Maya hair, 3dsmax hair, fibermesh, blender hair frame by frame. Pose with a comb brush and keyframe it frame by frame. I think this is an area that is overlooked in cg animation. Everything seems to be all about simulation as this approach will enable…
Hello everyone, This seems like such a great challenge, so I decided to give it a try. As soon as I read the description my mind raced to the Disney Beast. Am personally not that big of a fan of the whole Stockholm-syndrome-I'll-lock-you-in-my-castle-until-you-learn-to-love-me plot, but hey - the Beast's design and…
First of all, good job applying yourself to study every day! If only we all had the self discipline. :poly136: I've noticed you use a lot of long strokes in your sculpts. You also seem to build them up from a pretty high subdiv level, as they're pretty muddy. I'd suggest getting the solid form and as much detail as you can…