[vv]119776130[/vv] Woohoow! Finished our second year group project recently. ..Which means time for some breakdowns! I sculpted the character in Zbrush and retopologized it in 3DCoat. I prefer 3DCoat over every other piece of retopo software Ive tried. Its simple and does what it needs to do. No bullshit about not being…
When I think about music, and what I've listened to most. Halo albums are on top by far. Halo 4 had some killer tunes so getting this mail the other day.. im sreally excited for more! " Halo 4 Original Soundtrack Volume 2 Released April 9th Worldwide Following the huge critical and commercial success of the record-breaking…
Not sure if this is the right place to post as this place is for 3D art, but hopefully it's fine. Today Autodesk released a new update to Maya, and with it came a strange hidden feature my buddy and I managed to dig out: 4D modeling. It is not mentioned in the release notes and there is no documentation of it (so far). I…
Excited about Deus Ex 3? Well we have some gorgeous sneak peak screenshots of the trailer scheduled for release on Friday 4th June and more goodies within. Deus Ex 3 It's been many years since we were graced with the last Deus Ex game, and I'm for one excited about the new installment. Many of us have seen the debut teaser…
Hello everyone! :) This is the first time for me taking part in a 3D modelling contest. I'm Jinn and I form a team with Mato, who also is a complete newbie with 3D modelling (and contests). Happy to meet you all! At first I wanted to create a weapon with Finnish origin, something barbaric and nordic, but I set that Idea…
everything looks ok so far, but it'd be good to know what type of game this is going in (FPS i assume?) If its FPS you need to reconsider some detail areas, such as on the strut part of the arch and sacrifice a few more polys from above details. The unwrap is ok, bit of nasty texture stretching on the depth axis, I'd…
I cannot say I am an expert at this thing but I will try my best to provide suggestion! These may be super long, and may sound tedious but it is mainly fiddling with dopesheet, graph editor and particle editor, so please don't feel stressed and have fun! You may consider this as a checklist and general rule to follow also.…
Hey all, At long last we've finished our fan film project. It's a film made almost entirely of students in the Digital Video program at UAT, with the help of some alumni. Please check it out, and feel free to leave your thoughts here or on the page. http://youtu.be/7yOAZux8ip8 I'll be posting a VFX breakdown in the coming…
Hey, My name is Pierre (aka ArchangelZero on CGTalk and Archangel00Zero on deviantart), graduating from 3d design & imagery program at Interdec college in Montreal at the end of the summer. I joined this forum in the hopes of getting crits to help improve every aspect of my art (if you can call it that yet). I'd like to…
Alright here are some updates. I took crazy's advice and started building this in UDK with some base textures. So far I have a sand/dirt/rock texture. Taking a bit longer to completely hand paint textures than I thought... how the hell did people used to do this lol. It took my a while to learn a lot of udk like vertex…