I've never really done any rigging or animating when it comes to UDK So I have no idea how to go about this, I have this UV based eye rig sitting in Blender, The bone doesn't control any geometry, just UV coordinates. I think it's possible to control UVs through the material editor (can someone confirm) but how do I go…
I am using auto rig pro, it has the best weight paint read for rigging the mesh along with versatility of creating new bones that are converted into deforming rig bones without any bugs, in contrast to rigify. I am currently animating a pony. I would prefer to take the pony step by step and orient the entire objects…
hello everyone, I've made account here because I am currently in stage of learning how to rig in 3ds max. I should mention that I am complete rigging noob... only thing I've done is some legs and arms. Well here's what I want to achieve: can anyone help me with this? I don't have much problems with the rig itself (I think)…
Hopefully it's the right section, but i wanted to rig my model in order to pose it propoerly. I'm not a rigger, as usually I rig my characters with Quick rig or Mixamo then I fix what I need in order to pose it how I want, but given that this has some hard pieces and some long clothing I want to know what's the best way.…
Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for a rigger (in Blender) to skin/rig our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower body. Something similar to Fortnite,…
Hello again, I'm finally done with modelling and texturing for this character. Rigging is sorta done too (I hope). I'm definitely not proficient at it, my rig doesn't even have a "center" ? Basically it would be sort of hard to animate with... which is the point. anyhow here's pictures, they're pretty self-explanatory:…
Hello everybody Since it's my first time to post in this forum, i wasn't sure where to post it. So if it's wrong please correct me. I am facing some kind of problem converting an already CAT rigged system that is already rigged from 3ds max to HIK in maya, both apps are 2016. First of all, is about anatomy model, so lots…
I am remaking a staple character of my creation that wears a long coat. I have a question regarding how one rigs such a long coat. What I normally do is to make the lower coat a separate part and simply combine them via rigging. I also saw alternatives where the flowing coat is part of the body but it has multiple bones…
Hello, I'm writing for advice on what to buy. My current rig is: System: Windows 8.1 64-bit Gigabyte Z97X-SLI Intel i7-4790k CPU 4ghz (8 CPUs) memory 16 gb Corsair - Vengeance I built this rig when I first started my hobby in cg animation a bit over 2 yrs ago. I'm now feeling limited by its incapability for handling large…
I can't drive the joints with the SDKs alone, because then the FK controls don't follow the joints. I could put a parent constraint on the FK controls, but keyframing an attribute with a controller on it ruins the values down the chain. (I think?) Right now the experiment is one group of controllers with the SDK on them,…