Hi guys, so I was following this tutorial (it was on the wiki) https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ But I really can't manage to follow the baking part. Has anyone tried this? Or does anyone have a better workflow? Right now what I do is: Take a plane in zbrush and a) I can…
Hi Everyone! We’re currently looking for an animator to create cinematics/trailers for our upcoming horror title within unreal engine 5. If you feel you could be a good fit, please send your portfolio to hello@weforgestudio.com Cheers, Jay. Weforge Studio - Sydney, Australia.
I have a mobile VR project that is in immediate need of freelance animation help over the next 3 months or so. Basically there are 2 major animation tasks: 1. Sequencer animations of creatures on moving paths. This game has a bunch of simple, short sequences we fire off to have animals moving around on paths as you travel…
Anyone have any good links or tutorials on making a top down game? I am leaning towards using the Unreal Engine. I have Zbrush and Maya so i can make the 3d art assets, i just don't know how to apply them. This will be my first time creating a game, i saw a tutorial on how to code the mouse to move the player where you…
I'm having a hard time figuring out how to create modular chunks for a tunnel with a bend, while keeping the modular chunks lining up properly to a grid. That way, I can easily assemble it within UT3. I'm stuck at the bend, where I take my straight piece (a half cylinder, which is aligned to the grid) and apply a bend…
Hey everyone, I've never created a pixel diffuse texture and I'm having trouble figuring out how to go about doing it well, as well as how exactly I should unwrap an organic model. I have a low poly model of Appa from Avatar, and need a 64x64 pixel texture for him. How should I go about unwrapping him to make sure the…
Hi there, today is one of those days where I could just eat up my keyboard! I'm trying to bake a texture out in tga format (because I want that alpha) but it simply doesnt work. I just get a message : "error creating bitmap". GRRRRRRRRRRRR The thing is that it works with a simple bmp but not with tga. the last time i used…
Hello y'all! I have a question while working on my capstone for school. I'm working on buildings on the street, is it okay if I create new polygons and attach the assets (frames, windows, borders, etc) to each other? I've heard that I need to avoid stacking and intersection because it will cause the z-fighting and the…
To keep it breif, I'm trying to create a fighting game with tiny 3d modeled characters. It's a bit of a heavy job, as even though there is only 1 character base (low poly), with 3 different elaborate animation styles, and multiple different cosmetics (which need to be made piece by piece as players can mix and match…
Hi, i am having these issues and im stuck. I make clothes in MD , then tryed to retopo but the problem is there is too much folds, i cannot do the symmetry well. What is correct way of doing that? maybe create cloth with a little bit of folds then retopo, uvs, and then manually to sculpt folds in ZB ?