I'm an environment artist from Greece and I'm looking for new work opportunities (remote). I have more than 3 years of experience, working freelance (multiple small projects), Pearl Abyss (unanounced title), and Aexlab (Vail VR). I'm highly proficient with Blender and Unreal Engine. My email: sakisscnd@gmail.com Portfolio…
This weekend I started a new personal work "gears of wow", I'm sure it will be a lot of fun. Most of the process is recorded in videos I made live on the face book as it evolves by posting the links here. https://www.artstation.com/filipebento https://www.facebook.com/bento3D/videos/2454798931268125/…
My attempt at Bean from Disenchantment. Finally calling this one finished now. Got tied up with work and struggled for time, it took ages find a good balance of detail whilst still capturing the cartoony feel of the character. Removed the symmetry from the hair also. The hardest part was interpreting the flicks of hair…
I don't know if anyone has experienced their skydome textures tearing. I've tried searching and can't find anything. Is this because I have too many static meshes? This environment isn't meant to be played in, I'm just trying to capture a screen shot, so I didn't think it mattered how many I put in my scene.
Blender model of Metal Gear REX Verts 115,784 Faces 85,551 Tris 219,128 [url=https://ibb.co/zZ5Kfw4][img]https://i.ibb.co/6FZ6s5W/REX-Lights.jpg[/img][/url] [url=https://ibb.co/SxTCcyR][img]https://i.ibb.co/cv5nw3D/REX17.jpg[/img][/url] [url=https://babynamesetc.com/generator]baby first name generator[/url]
This is the first painting I finished in the new year. A commission for Fantasy art where the client said I could paint anything I want. If you know of anyone looking for an illustrator or concept artist please let me know :smiley:
My Artstation | Courtlandw.com | my resumé contact: courtlandjw@gmail.com Most recently, I've been working on GridLight as Art Lead of BotSchool Inc. We just shipped the first chapter of that game as part of Hour of Code. I have 11 years experience providing: - Concept art - Art leadership and world-building for game and…
Stills would be awesome, grab one near the beginning when Snake walks through the hole in the destroied wall, the camera gets rather near there and i could swear i saw hes ear polygon edges. And grab some when he is inside the building, if comparing those shots i think it would be very possible to see if the density of the…
Hey guys! Im interested in knowing what kinds of things people have done or are doing for a final year project, for whatever game art college degree they've done or are doing, or, what they would do if they were in such a position! Yeah, its that time of year for me, and I have the next two weeks to figure it or I get the…
Hi, this is my first foray into creating a Polycount thread. I've just started work on my project for final year at Uni. I plan on making a Dam, with an art deco style. It would be a starting location in a game. I was planning on putting it into UDK later in the year once I have finalised some of the area. The primary…