As the title suggests, I need to learn how to wrap a spline around a model, I have searched youtube for countless tutorials and they most of them do it the most stupid way (e.g. using a basic helix) I need to wrap splines around quite a few objects, I have seen people do it maya efficiently as hell. when I try to use…
As you guys can see I'm trying to wrap this pattern I made around the cylinder to the right. Ive done it in the past but I've forgotten exactly how to do it. When I try to apply a non linear bend to the object nothing happens.
I was wondering if anyone had any workflows for creating leather/cloth wraps on objects. By this I mean the types of wraps that you see on weapons and baseball bats on the handles. Right now I just model out and tweak the verts spiraling down the shaft of the said object. Is there a better workflow any of you use? Thanks.
In Max is there a way to shrink wrap an object around another (ie using scale or push modifier)? Modo has the Background Constraint tool, which allows the scale tool to be used to constrain one mesh to another. In Max, is the only option to go around pushing it on bit by bit with the conform brush, and then cleaning up?
Hey thanks everyone in this thread. Taught me how to properly do a tileable sculpt in zbrush. One thing that I found myself not getting in this thread was how to turn on wrap mode. So for the newbies that are looking at this thread and are asking the same thing. Let me save you a google. Turn on wrap mode by going to the…