This is probably so simple and I'm being an idiot but I can't for the life of me UV map a simple chamfered box. This is 3DS Max 2011.
It's actually more of a rectangle for a sofa cushion that I'll clone once UV'd. The best I can get it is simply using plane along the Z axis which does a good job except of course for the middle which is stretched.
When I relax it, it goes all over the place instead of keeping its shape.
UV mapping is still frustrating to me sometimes...
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In the end depending on the seams it comes down to good stamping or texturing jobs and UV that doesn't stretch to much.
There you are. As you can see, it's just a simple tiled fabric texture that I wan't to wrap around nicely for baking. Hell I tried stitching it all manually but the curves were a devil.
All I need to do is relax the middle section so it gets more density but I'm never sure how to go about that. It's always too small to scale.
e: in terms of evening out texel space, just scale down the centre manually, select the next verts out and scale them in accordingly and so on. It'll only take a minute to do by hand.