So I'm modeling a gun and I DON'T want to bake high poly to low poly, I just want an efficient and low poly model full quads, and NO subsurf will be used. In that case is it ok to separate parts of my mesh or is it counter-productive performance-wise once in a game engine? Obviously once imported in an engine it would be…
Motz, I think violent rap culture is more of a symptom of the problem than a cause of it. That's about as silly as saying that Marilyn Manson is the reason those kids in Columbine shot up their school. I don't think there's much evidence to support your argument. There is, on the other hand, a whole library of evidence…
Hi Guys, I am learning Maya while trying to recover some modelling skills after a few years of just coding. As a 3ds Max user I am looking for similar tools or workflows I was used to, but sometimes I miss the fundamentals and I cannot find any way fast enough to achieve what I want. This time I am looking for a way to cut…
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
Note: This is for UE4 and I need the holes to be real - I can't fake them with a simple texture. I've run out of ideas other than brute forcing which sounds exhausting for what seems to be such an easy thing to do. Options I've tried: MeshFusion (that's what the array of cylinders is there for): It made everything super…
This may seem like a very simple question, but the issue is that the smoothing of the cone is smoothing the tip, which is not what I want it to do. I understand why it does smooth it like that, but I'm not sure what's the best way to prevent it from happening. I created three low-poly cones (38 Triangles each) and a…
Hi, 3dsMax 2018 sp.3 I have 600-slot multimaterial(5% of slots is occupied) and this simple function which adds new materials into it: -- tempMatDataItem -- structure which holds material and other info matLibrary.materialList[tempMatDataItem.newMatID] = tempMatDataItem.mat<br> The problem is that many times when this…
see pictures. what you see there could be one level, or even just a tiny part of a bigger level. and id looove more theory about workflow and so on. i did that in substance modeler. was very easy and fun. cause i can sculpt in all dimensions at same time. doing this in zbrush i imagine is cumbersome?
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
Hi, like discribed in the Title all newer Versions of 3Ds MAX are Freezing on start for around 5 - 10 minutes and all my other programms with it. The Problem occures since I reinstalled my Windows (new SSD). Before everything was fine and I never had a similiar Problem. The PC is more than powerfull enough (AMD X6/16gb…