Yep. Before export always check your models. Either STL Check or other. For colliders check shilouette and redundant triangles. Less triangles in collider = quicker and more smooth physics in Unity [not always case tho].
It's not the STL check that's built into max by any chance? That pretty much checks most things that Mudbox wouldn't like - overlapping faces, open edges and other strange poly errors, don't think it checks tri's though?
CLOSED! Found an artist through here; thanks to everyone! :D I am looking for an artist to create 12 - 24 individual character / monster STLs (cartoonish style artwork) that I would be providing, and they must be print ready for 3D printers. I would be looking to retain all rights of these images in the end. The goal is to…
Friend showed me this; Thought I'd share. http://i.imgur.com/lP2Lp.jpg Here's how he did the brain thing btw; 1. "Images come off the scanner in DICOM (.dcm) format; I use dcm2nii to convert to NIfTI (.nii) format; 2. ITKSnap can read .nii and write .stl meshes. Blender reads .stl! 3. The clean up is where the most work is…
STL Check modifier also finds some dodgy geometry, but it's not as comprehensive as Maya's Cleanup tools, I think. I guess Maya has better "bad geometry" clean-up tools because it really needs them :)
The UCX is a clone of the static mesh, to preserve the curvature and allow a player to jump parts of it as they run. As it's a convex shape, I hadn't expected a problem. The STL check shows no errors, so that's one thing down. Thanks for that option to try, though.
There's almost always an intermediary program like Cura or Silc3r that you have to process an .stl file through. So Zbrush won't be talking directly to the printer, you'll output a model from Zbrush and process it with a slicing program to use with the printer.
If you are using 3ds Max it helps to apply a "STL Check modifier" to your collision mesh it checks the mesh for errors like holes, double faces ect... Just make sure to collapse the history stack before skinning or exporting.
Textured my monster that I had sculpted for a 3d printed phone dock before: [sketchfab]3d346cad931648dfa64c6b8bc9fdfb46[/sketchfab] Monster Mouth by TocoGamescom on Sketchfab Photos of my prints and stl download over at thingiverse: http://www.thingiverse.com/thing:702778
Is there anyone that can give me an answear? Because I can't open the stl file in Blender. I have only 2gb of ram and only 8gb of pagefile. And I cant raise it because I only have 32gb of emmc.