P442: I adjusted the boot a little, so things should look a little less wonky there. Slave_zero: Thanks for the crits! I'm not going to be using this smile image as anything more than screwing around with shaders and stuff, but this is still useful advice. I'm going to be using her for a couple more images, probably, so…
It isn't exactly hard to keep up with international news as it happens these days. That is of course, assuming one is interested. The stuff going in Paris is shocking, but I doubt too surprising to the locals. Britain has the same problems. Nasty tower block buildings thrown up in the sixties to cope with the rising…
Hi there. Previous year and a year before it happen to be quite busy: during this time I worked on a few motorcycles for the recently released “Ride 2” game. It is fare to say this game is a motorcycle racing simulator, so accuracy of the model was a primary aspect of given requirements. I performed a few different tasks…
Your character looks really nice, I like the design of the coat/hoodie/vest thing and her pants. The motorcycle is interesting, reminds me of a judge dredd kind of vibe. It's just hard to imagine someone sitting and using it right now. The handlebars are really low, yet the seat extends so far back and I can't see where…
31, been working in the industry for almost 11+ years now. Learned some 3d in high school and then went the self taught route to avoid student loans/stepping foot in a classroom after high school hahah. Also slowly building a youtube channel/brand based around teaching game art and industry info style stuff which I intend…
My suggestions may sound a bit harsh, but I actually do the portfolio evaluation and interview stuff at my job. - get rid of the categories "Characters" and "Weapons" - make "Environments" category your major category where I would like to see breakdowns. Mockup, lighting / normal only, wireframes, textures. - images…
I think it would be worth it to give this another detail pass of sculpting. There are many places where what you've sculpted is sort of a general representation of that thing, but it's time to get specific. For example (because that previous sentence was poorly worded!), take the cuffs of the pants. In real life, those…
Well, badcog beat me to most of the issues. One issue which hasn't been mentioned is the attachment point of the front fork to the rest of the chassis. It's only attached at one point and seem frail. I mean all of the weight of the bike and rider are ultimately transferred through the front and back wheel as these are the…
Hi Guys Im Canuck . Im actually an employee at IBM. My work mainly involves anything and everything to do with C/C++ compilers. And as you would probably guess, I am not satisfied with my job. My ultimate dream is to work in the game industry. Therefore, I am dedicating huge portions of my time towards a project called…
Like you said you like this scale because you want more of a rocket feel, but yet your calling this a jet bike, that hovers and flys, but it doesnt look like he can even see where he is going over the top of the bike, i dont know if thats transparent or w/e. Regardless this concept is kind of contrasting because, you would…