Greetings. I have an issue with my baking and I would like a little bit of help from more experienced artists. I'm trying to do a pretty simple bake in substance painter from high to low poly geometry but my seam lines are very visible, especially in the normal map view as you can see in my screenshots. My seam lines are…
Hi there. If this topic has been covered please feel free to point me towards it as I have googled and searched this forum and cannot find a solution for the life of me. So here is my problem. I have an object with UV maps that look like this: I create subdivision levels in zBrush and sculpt away, and when I export my…
https://www.youtube.com/watch?v=IzGgGjK6A04 Not everyone's cup of tea but i like the "sounds", idk so much about the lyrics, at least this one has life attached to it.
So. I wanted to install Bridge Live link to ue4. But my UE4 is not from epic games launcher. I downloaded from Github. So.. anyone having this kind of problem?
Job Posting �Character Artist We are looking for an enthusiastic Character Artist to join our team. You will be working alongside the team that created the ambitious King's Quest inspired fan game The Silver Lining. Our current team is comprised of professionals in their fields, and many of the people in our team have gone…
https://vimeo.com/449966465 We have already seen how to apply gradient ascent, descent and contour lines to heightfield like planar geometry. The same concept can be applied to heightfields. Because heightfields are volumes, getting the gradient is very easy by using the volumegradient function. The normal of a heightfield…
Hi Polycount! :) It’s been a while. So a while back I posted about being laid off from my last job as a Lead 3D Artist. I am sure I speak for many people here when I say that I really really dislike the job search. I interviewed at many of my “Dream” jobs/studios. But unfortunately I never had a chance to get past the…
Hi! I come here to ask two questions. 1st is, is this problem with jagged lines in textures caused by not having 90 degree UV islands? And also, I would like to know some tips on the workflow with highpoly to lowpoly. I would like to know how would you approach the texturing process where you would be able to use the…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
are you using a subdivision workflow? If not, it's certainly something you'd want to consider for such a detail heavy organic sculpt. I don't use blender for sculpting but my sketchbook, link in my sig, might be useful to you, and the principles of subdivision sculpting are likely interchangeable between zbrush and…