Greetings. I have an issue with my baking and I would like a little bit of help from more experienced artists.
I'm trying to do a pretty simple bake in substance painter from high to low poly geometry but my seam lines are very visible, especially in the normal map view as you can see in my screenshots.
My seam lines are hard edges in the low poly and I don't know what am I missing. Thanks in advance for your help!
Replies
Hard edges have to be seams, but seams don't have to be hard edges. That's a statement that seems contradictory, but its not. :) That seam should definitely be soft. Its not the best place for a seam however, so it might be visible regardless.
The different colors along a uv seam, that's a natural result of making a 2d uv from a 3d mesh. Can't really be avoided. I've tried to explain it here: http://wiki.polycount.com/wiki/Texture_Baking#Tangent_Basis