Nice job! End result has really nice texturing work. The wireframe could use a significant amount of optimization I think. Usually for a game asset like this, you would want to have the edge flow match the design details, rather than being an evenly distributed quad grid. Curious how low you could go, and still preserve…
I'm exporting nested hierarchies. Building a large scale map . I ended up making my own DCC export setup . Would anyone know of a baker as good as xNormal for Height Maps under Blender ? Thanks
Hello everyone!!This week I’ve been finishing the high-poly model. I then moved on to retopologising the organic parts, whilst leaving the hard-surface parts at mid-poly. I also created the UVs, settling on 6 UVs in the end. And I’ve carried out the first bake tests.I hope you like it!
With the announcement of D3 I was inspired and took a little time messing around in max, its more like Diablo 2.5 since its somewhere in between the style of the previous games and the 3rd installment. Anyhow, crits welcome, and yes I know the gold needs fixing and there are some unfinished assets.
I did end up figuring this out. Exported the skeletal body mesh from unreal to maya, moved the feet into the heel position with the foot_l/foot_r and ball_l/ball_R bones. From there I copy/transferred the weights from the body mesh to the shoes and moved everything back before exporting just the shoes which were then…
Most recent version: _____________________________________________ Hey everyone, During my current job hunt I started another environment piece. just have some evening hours to tinker around atm so it's coming together rather slowly. I'm still working on textures and mesh and I want to add some proper light sources. I was…
Hey fellow PCers!! just throwing up a work in progress hostile environment suit that I'll be doing from concept through to a final model. So far Ive done a few thumbnails and found some shapes i really liked and I'm continuing to refining the suit. comments and crits are welcomed:poly142: Thanks!
hello :) I've been lurking on these forums for a while, but this will be my first post. I'm sure many of you are familiar with the subject, a port environment with 2 cranes, warehouse and cargo ship in under 3600 tris was the task. This was made over a year and a half ago. I created a lofi pixel shaded 3d for this. few…
Hi there I'm currently creating a number of assets for a project. I'd like some ongoing feedback as I create this stuff over the next couple of months. This armoured van (based on the lenco bearcat - not shooting for an exact replica) is for a cinematic, and will only be baked down later. This is the shot, with the camera…
during installation of the crytek plugin for maya 2012, there comes a point where you need to edit a couple scripts in the maya.env file, as you can see in the image my file is at 0 KB and when I open it in word pad it contains no data.