So I was running into a problem where I was getting a "ghost" seam on my in game mesh that for the life of me seemed to be stubborn about going away. No mirrored UVs, no UVs overlapping, no discoloration in my Normal Map via gradients or other abnormals, etc. I ran through everything I could think of and still had no luck.…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
WHen i use the Trimlasso, and i want to remove something, it only works sometimes. Instead of removing the piece i want, it removes the other geomtry of the mesh. Why is that so? So its 50% 50%
First project using Blender and Designer. Followed the great tutorial by Keegan Keene. Renders and 3D Viewer at: https://www.artstation.com/artwork/GaOVNd
After making over $1billion this year already, I find it surprising that Activision did this. http://www.gamespot.com/news/6232524.html If anyone here is affected, I hope you find work soon.
Hi guys :) Example: Notice how arrow sign are just another texture with same buckground asphalt texture + white arrow sign. I just wonder: did people normally did this by hands or GTA SA and similar project have some in-house level editors with special functionality for this? Maybe these some well known 3ds Max plugins for…
hi , it's about a week i swiched from 3dsmax to maya 2018 and i'm absolutely happy but i have few problems and i try to solve step by step. maya 2018 have good uv toolkit and i'm realy exited but there is something i realy need and don't know how to do that . making uv straight for using trimsheet. i search youtube and…