I wonder why this haven't been posted here, since it's a pretty interesting talk. Ok it's actually not directly game-dev related but still quite worth the watch. Especially when he starts to talk about User-created content distribution. [ame=" http://www.youtube.com/watch?v=t8QEOBgLBQU"]Gabe Newell: Reflections of a Video…
Bump for promoting my own channel ! http://www.twitch.tv/froyok I'm doing a lot of stuff : characters, programming, env Art and playing some games. For the moment I'm talking in French but if I see someone on my chat talking another language I will try to talk in English. :)
Oh snap this is cool. its an extension that you add to firefox. and then, you can talk to lots of ppl on diferent websites. http://www.yakalike.com/ test it out. and then come to the forumm and turn it on in this site. we can talk almost realtime
Hello, Just as the title says. Are weapon artists in these Triple A studios using CAD to save-time? And no, I'm not talking about Junior 3D Hardsurface/Weapon Artists, I'm talking about Senior level here. I'm sure a senior who has a lot of experience can, or probably should be allowed to use the software of her/his choice…
It should be official, I've been talking with them through email the past couple days using the email they provided on the page. I've talked specifically with Andrew Hill.
I can't find any and my texturing skills are really shit- I'm not talking about texturing human models with real clothing, I'm talking sci fi robots and superheroes etc.