Greetings everybody, I have a question regarding to normal map re-rendering for a merged group of objects: The task is: There is a group of objects, each with itsown normal map, what is needed is to merge them into one, update UVWS and tranfer information from exsisting maps to a new one. To perform that I attached all…
I am in love with both of the characters in Overwatch so I thought i would create a mash up of both! I then progressed onto highpoly I added additional parts to the upper section of the mech to help with the glide. Lowpoly I'm excited to push onto the texturing and presenting in Unreal Engine 4. C&C welcome.
Update: Fin. Morning, Happy new year all, time to start a new character and get the folio updated. Its been a while since i've worked on a female character so I got an inspiration sheet together to help determine my approach. I like the idea of trying to blend a current age character with some sci-fi elements (without…
Hi, please take my apology if this had been explained already before but there is so much information out there that one can easily get lost and I am also new to Polycount. I am very new to 3D modeling and ZBrush in general and I have been trying my best with all the tutorials possible but I am still not getting very clear…
wheres the black with green face shirt? seems like an obvious choice. Either way I will defiantly have to get my hands on some PC merch soon. Never enjoy paying 30 bucks for just a tee-shirt but then again I am a cheap ass sometimes.
What would be the best way to merge all 3 pieces here so the two top angled cylinders (1 & 2) join at the middle and converge into the base (3) Thanks! Edit: in maya btw