Hi some of you may rember my work with the sonic level. From that level i have found a fascination with old school pixel art. in particular mega man. While strolling through Google i found a image that really represented the imagination that was early 90s gaming i feel that with games like call of duty we have gotten to a…
Heavy instancing of static meshes should be pretty trivial with nanite, not sure how unreal 5 deals with big crowds =X About more realism I think the demos unreal put speaks for themselves ; I think about the matrix "realtime immersive short film" or even the very first tech demo showcasing lumen & nanite running dosens of…
Hello there! I'm Isabella Koelman and this is my first thread here! I'd really wanted to try out a LOL illustration. It's great to share the process and to see the work of other artists! I've been working on Gnar. Below you can see some of the first sketches that were made. Early on I decided to focus on having Mega Gnar…
Hey guys, I have world aligned textures on my building in unreal engine, but would like to combine it with virtual textures introduced in UE 5.5. I am a bit new to materials in UE, could you plese help me outh with this? So altogether I want to paint virtual textures on a object with a world aligned texture. Is it possible…
Is it possible programmatically merge/modify command history queue? I want this really for an UNDO operation: If my script performs a series of commands to create some meshes, what's the best way to "group" my commands together, so that UNDO can clean up the changes? (In some query languages this is also called a…
New to rigging here. I've done rigging on basic meshes when the legs were straighter, but now I'm working on a fairly realistic female model. Her legs are a bit bowed, so the leg joints don't go straight up and down if I align them with the leg (knee is in a little bit, and obviously for a female, the hips protrude a bit).…
So I have a robot rigged for school. I'm on a crunch so I really can't go back and undo things to redo them. I need to animate at least a walk cycle. The issue is that I have hip controls that when working correctly, should allow me to rotate the whole leg so that I can have the foot controls, with an IK handle attached…
Yo I'm currently planning my usage of shaders in a game project. I'm trying to map out what shaders I may need for various objects, I'm finding that there are lots of small "requirements" for many different shaders, and I'm thinking what the best way to approach the entire process of shader making would be. I'm thinking of…
hey dave I love your work man,its an inspiration to all. and yes Splash damage is located in London and from the 2 members from there ive met they seem to be some very very nice people...but you had best drink ale,none of that fosters crap . There is also a sony and EA studio that I know of in London,I presume ya don't…
Hello everyone :) I am starting a thread of props, tiles and modules based on the Mega Man X franchise. Here are some of my primary goals: 1) A much higher level of detail and believability in my models. Here is what I'm shooting for: http://www.jacquechoi.com/MegaMan.html http://torfrick.com/Art/WIP/corridor003.jpg…