hello polycount ! it's done !! i have finished a big personnal project. I'm very proud and happy to show You my fanart of Chappie one of my favorite movie i have learn a lot with this project specially with the boolean it's a powerful tool ! I have spend aproximately 50 hours of modeling and Uv for the head Hope you like…
Hey! Here’s my entry for #StylizedBustChallenge on sketchfab! It’s a “Shadowrun: Hong Kong” fanart, stuffed with some cyberpunk and 90s references, because i'm awful at character design ;) I know, her textures are mediocre at best, and later I’m planning to polish and add more features - but I’m still glad i fit into…
Hello guys! I want to share you my last work, done for the Rainbow Academy: Blizzard Wars contest. It is a fanart of Illidan Stormrage from World of Warcraft. I'm still improving my skills, so I'm looking forward to having some tips, feedback and critics. Polycount: 36088 Tris Texture Size: 4096x4096 I've been having fun…
Hi guys! First time sharing my work here. I'm a huge fan of Kingdom Hearts and I think a lot of us know that Kingdom Hearts 3 is releasing very soon!! So I did a fanart of the OG Keyblade across the series. This is my first time to do PBR texturing and high poly, any critique is welcome as I want to model other types of…
I forgot to make a WIP thread this time. Bit embarassing! But yeah, as per title I made a fanart of Hikaru from Magic Knight Rayearth. Hi res: https://www.artstation.com/artwork/L32mxK I'm leaving the topic as a postmortem in case somebody has some feedback. See you next time (in a timely manner!)
Hello everyone. The past few weeks Ive been working on a fanart of Tracer, the girl we all know. The final shot will be a 16K PBR grayscale bake when I get my new desktop rigg in a short time. The tools Im using are the following: Reallusion character creator for the character, iClone 7 for rigging and VFX and Maya for…
Hello! here is another fanart i did to keep practicing my character art. My idea was to make something similar to those final fantasy characters, that kind of stylization. Mad respect to the guys who make that fabulous hair at Square Enix haha I find it really difficult. If anyone has an idea on how to push this forward or…
Hi all, This is a personal project and fanart piece of Dark Souls 3, based on the statue of the DS3 Prestige Edition. The game is just awesome and I really like Yhorm The Giant, so I've decided to start working on a real-time version of him. He is made of 65K Tris with 4 x 4K PBR-Texturesets. Modelling done with ZBrush,…
Hi everyone, I wasn't so sure to post here, I'm working on my portfolio to search for a job in the game industry, so I don't have a complete character yet. But this was my first complete project in wich I realized texture, UVs and retopology. ^^ Since there'are no schools here in italy and I'm selfteached, it was really…
hey all~ i've been working on a little fanart of my favorite game of all time - spelunky my preliminary sketches for proportions + basic ideas aaand my latest WIPs, keeping everything flat lit, diffuse only and if you're interested in the rest of the junk i did to get to this point, you can see the full WIP process here…