I want to ask why people make environment blockouts in their 3D programs and then using that to create their environment in engine. Isn't it a hassle to arrange everything in the 3D program then have to do it again when you go to the engine? I just want to understand what's the purpose of this step when creating…
Hey! I have been off for a while, but I remember this and can see a massive improvement on your portfolio over the last few years. The two environments really stand out and are very pleasing to look at. The current situation is definitely very challenging. Layoffs not only mean less job spots available, but also more…
Update: Finalized the environment. Here is the link: https://www.artstation.com/artwork/8eBZox --------------------------------- Hi everyone! I am finalizing this environment I did for CGMA's modular environment course. Any feedback is appreciated.
Then there's the whole "what came first: the environment or the 'level' design" Do you design some gameplay then build the environment around it, or do you build the environment and then play a game in it? As an aside to my obvious perspective - a community Quake map is often a new environment for predefined gameplay.
https://www.artstation.com/artwork/1xRr3Z is the link to my new environment for the surveillance room. Looking for feedback to make it more realistic or better in any way.
Hello, I'm seeking advice on my portfolio. As a 3D Prop/Environment artist, I'm passionate about entering the industry, but I feel my work may be a bit lackluster. Are there any specific areas for improvement or recommendations to ensure my portfolio meets the top-quality standards that companies are seeking? Here's my…
SuperVillain Studios is looking for an experienced 3d environment artist to join the art team! If hanging out with fun people making fun games sounds appealing at all, submit your resume and samples of your work to cglenn@svsgames.com 3D ENVIRONMENT ARTIST We are looking for a talented and experienced 3D Environment Artist…
Hey everyone! Welcome to the 90th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Hello there, I'm Mel, an Illustrator & Concept Artist that can work on different software. I mostly use Photoshop and Blender. I'm specialized in Creature design but i'm also able to work on props and environment. I am available and looking for remote or on-site work in Europe. It also can be has a freelance. Portfolio:…