Just be aware that if you do get into the industry as a writer that you may be called in at the END of a project to develop a cohesive narrative. Here's a very short article with Rhianna Pratchett (Terry Pratchett's daughter) on writing for games: http://www.writerswrite.com/tags/video-game-writing I could have sworn I had…
It's called having a 20 year old CRT. Yes, it's incorrectly calibrated, because the hardware can't do any better. Here we go again, I can barely see the rightmost word in this text box because the bleeding from the light grey frame where the smilies sit is brighter than the font itself. That's my two complaints, in fact.…
Is there's a way to break all the welded edges of selected UVs? I have an arch on the UVs and I want to break each of the faces into separate poly. I need to click on each and CTRL+B (Break) but maybe there's a way to select all and choose "Break All" or something? Here's a shot of the arch on UV:
Thanks! To be totally honest, my plans for it are pretty open ended at this point - at least in the long term. Since you mentioned Marmoset, I don't really want to compete with standalone tools like that because I often find them quite cumbersome for quick iterative tasks. My main issue with bakers like Marmoset,…
pbrt is more raytracing oriented than realtime and also quite verbose. Tried reading it and wasnt my cup of tea. Pbrt3 should be out at some point. They were maintaining a github somewhere. Think what Eric mentioned is way better than those books XD. Are you just looking for info for pbr or code? The way I understood it…
I'm interested if anyone knows of a good link to a tutorial on building tire treads in Max/Maya. I'm looking to build a tractor model and it would be helpful to gain some knowledge on the most efficient way to model the repeating tread pattern. Also considering a bake to normal for the treads since the final model is…
I do that occassionally. Both on a daily basis and in the long term. For example am I queuing for a Dota2 right now, as I felt the past 20 mintes was very unproductive for me. As for long term, which I guess is what you are asking about, I just took a month of vacation with next to no 3D at all. I did read here every day,…
Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
That's cool that you animated the treads, but I don't think it was actually absolutely necessary. Most treads in realtime engines are dynamically-scrolling UVs. So if you do a bake of a flat section of tread and then map it to a low poly tread you should be fine. Typically the underside is also rigged to a set of bones…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…