Lol...guess couldn't let this one go, anyway had actually personally struck a chord remembering how it was when I had started out. Aside from the OP, many have bumped up against the frustrating challenge CG art can often represent...this 3D medium is no two ways about it really f**king hard! technically let alone…
Hi Luke! First thing is that loading up your page should immediately take me to your art. I was a tad frustrated that you had some preview pictures on the home page, but I couldn't click them to look at them. Nitpicky thing, but it gives a bad first impression imo. The next thing is that you have too many links that have…
Anybody else playing this? I managed to find some time yesterday with it and couldnt put it down, its beautiful!!!!!!! I feel the reviewers have been hitting it quite hard due to the multiplayer add on which most people probably wont touch, but the game is definetly worth picking up. characters look great, environments are…
Ran into an issue (and it seems I am not the only one according to reddit) but I have the hardened edition with the season pass and a few extra customization options but they weren't showing up. It worked flawlessly when I did it on my 360 but it wasn't working on PS4. Somehow it installed but didn't unlock. Anyways.…
Hi smart people of the Polycount variety, I'm usually exclusively a lurker, and I'm usually perfectly content lurking like the lurker I am. I am however at an impasse; I need some Unity advice/help. I was hoping someone here might be able to give me some insight into a problem I'm having with my application size once the…
1st Dorado - Alexander Zlatovchen The
model looks incredible, great job on the clothing and accessories. Top level. You did an excellent job in Marvelous Designer; those small details really make
a difference. The level of detail is amazing. I would’ve liked to see images of the texture maps and UVs. I also wish I had seen…
Hey guys, I'm trying to render a wireframe using mental ray and I'm experiencing this problem: I also tried to render using scanline (duplicated object) and the same thing happens. For some reason this does not happen when the model is triangulated. Any ideas?
Yah, I'm mostly a texture artist and have little 3D knowledge. I can't find, for the life of me, if its possible to turn a Max model that has 3 sided polygons into 4 sided polys to be imported into Zbrush?
After being inspired by Wizo, I decided that it's time to stop my own lurking habits. I've been on PC for a little over a year, but I don't think much of my work has been posted (save for fixing UDK issues in Technical talk). Critiques are encouraged and always welcome. Anyway, here we go: