well before I got your PM I already read this thread and r_feltch_r's comment ;) copypastepixel wrote a initial great script to export a OBJ file with some default modifications using binary hacks http://www.polycount.com/forum/showthread.php?t=71230 I used parts of his technique in TexTools for the…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
hey copypastepixel can you have a look at this code? - I think I have it working so far except it can't find at them moment the RoadKill URL even though the URL is correct on my computer. The problem orginates from:fn killroad_exportObj obj= ( select #(obj); exportFile OBJFilePath #noPrompt selectedOnly:true; commandstring…
Hi, I'm working on a scene for my studies and after restarting the PC I'm getting this lines, all the materials are gone and some of the models. Is there a way to fix it or is it gone? Here is the file, in case it can help somehow. MA MB file -f -new; // untitled // performFileDropAction ("D:/3D…
Hi guys, I'm having a problem where this QC file: $cd "C:/Users/Alex/Desktop/degroot/Stickey_Launcher/Compiled" $modelname "weapons/c_models/c_MaccyF_Launcher/c_MaccyF_Launcher.mdl" $model "c_MaccyF_Launcher" "c_MaccyF_Launcher.dmx.smd" $bodygroup "body" { studio "c_MaccyF_Launcher.smd" } $cdmaterials…
been meaning to clean a multi pipe for orientation fer years, however all mah macros werk fine and keep me lazy. till that day... hope dis helps: cly_oriental.mel previews ( ps. use freeze transform or world space for default orientation reset ) //for a single edge selection whose orientation iz desiredglobal proc…
The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…
Mishra teh pownz: woah you're online PR JeSS 0 2: i kno PR JeSS 0 2: i got a new comp. Mishra teh pownz: good, what kind? PR JeSS 0 2: dell PR JeSS 0 2: lol PR JeSS 0 2: who's brokenllamas? Mishra teh pownz: huh Mishra teh pownz: it's a non-functioning mountain animal from central america i think PR JeSS 0 2: rite Mishra…