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Author:
VinceOrcis
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Realtime Render
Realtime Render
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3d Character Artist looking for work
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DayanaMalinska
Nov 2023
Thundercats Sword - Fan Art- UE5
[{"insert":"I enjoyed the ThunderCats sword as a kid so I redesigned it in my own way as a game model in unreal engine 5. ThunderCats is a property of Warner Bros. This is just unofficial fan art.\n …
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iam717
Oct 2022
Kodak 35 PH-324
[{"insert":"Hey Polycount. Long time fan and longest time lurker and I finally have something worth sharing. \nThis started out as a fun little project of this camera but slowly blew up in scope. Her…
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Grubber
Apr 2022
[Finished] Temple Pillar
[{"insert":"Yo Folks,\nI just finished posting this bad boy on Artstation, just thought I would share it here as well. \nArtstation: "},{"attributes":{"link":"https:\/\/www.artstation.com\/artwork\/l…
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RickyVarun
Dec 2021
Poly Faces Missing/Not Showing in Unreal Engine
I tried to import my character in unreal engine 4.25 but some faces were missing or not showing. but the model looked perfectly fine in other software like maya, Substance painter and marmoset toolba…
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Sagnik18
Apr 2021
Gnome
Gnome - (Tris 9.767) (Textures 4096x4096) Axe - (Tris 556) (Textures 4096x2048) Formats: .blend, .obj, .FBX, .glb Based on art of J.B. MongeGet this model: https://www.cgtrad…
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Dmitry_Tamko
Oct 2020
LiLith Diablo 4 fan art
Hello there, I have done my latest art work Lilith from Diablo 4 Fan art. concept by Igor Sidyou can see more images here:https://www.artstation.com/artwork/NxEeNqif you have any Critics to help me i…
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KW_Arts
Oct 2020
Flower Field
A personal Project that I did while exploring Unreal Engine 4.Original Concept, Responsible for all aspectAssets generated from speed tree and MegascanTerrain generated from HoudiniRealTime RenderHop…
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GaryTang
Jul 2020
Head model WIP real-time render - feedback
Hi all,First real crack at a head sculpt and with realtime render in marmoset.https://i.imgur.com/AHX6moJ.jpgFiber hair is definitely WIP needs a lot more variation etc, but anything else you think p…
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Death Octimus
Jul 2020
[Finished] [UE4] Comet Rider
This piece includes a game-ready character, vehicle, props, fx and environment rendered in Unreal Engine 4 based on a 2D concept by Shuo Shi. Female character has 39 tris (7K hair, 9K head, 23K body)…
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andreasav
Jun 2020
Gravitational beam emitter model - BLAME!
Hello, fist time posting here on Polycount! Im a 3D artist from Brazil and I visit this site for some time now but just to see others people creations, this time I thought that would be cool to show …
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yuri_butkovski
Apr 2020
my copper sword(low poly)
espada que eu pensei em uma lâmina de cobre com zinabre (eu gostaria de críticas construtivas). deixar o link para mais das minhas artes dá força. obrigado http: //https//www.instagram.com/andre_simi…
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andre_simia
Feb 2020
[WIP] Realtime Hair: Bun + Ponytail Process
Hey! Making a thread here to track my progress and share my process with how I create hair for games. So first of all here is a little breakdown of the texture sheet that I am using to create th…
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JTurk3D
Nov 2019
realtime test
Hi all,Wanted to post a few stills that I just finished up. I wanted to test out Twinmotion and thought this project would be a great one.You can find more stills and a animation on my site.https://a…
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alexworx
Oct 2019
Sketchbook: banksii
I think this is a good finished project to start my digital sketchbook on here. I made this character for the CGBoost Cute Warrior Challenge. She is a tiefling warlock who poses as a…
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banksii
Sep 2019
Realtime Head Practice
Real-time head practice, textures are hand painted in substance painter, hair cards placed manually, used Toolbag for lighting and shading, Hair count is 40KHead Turntablehttps://www.youtube.com…
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rohitsinghbhui
Jul 2019
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