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Author:
hawken
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metahumans
metahumans
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Latest Post
Fuzzy, soapy, MetaHuman hair, poorly displayed
Hi, I have Unreal Engine 5.7.1, MetaHuman's hair doesn't display well, it gets soapy and it's only when viewed from the camera, everything looks great without the camera. In the camera, when the focu…
0
Last
Lipa_l1
Jan 25 2026
Contract Technical Artist – MetaHuman / Unreal Engine
We’re looking for a Technical Artist with Unreal Engine experience—someone who can bridge the gap between art and engineering to bring stylized, expressive characters to life in a new, highly creativ…
0
Last
castedGG
Jul 2025
HelixEdit New Maya tool
Plugin for Maya – Free for the Next 30 Days!HelixEdit is a complete solution for custom AAA character creation. It works directly with MetaHuman topology, automating most processes to help you build …
1
Last
Rima
Feb 2025
HelixEdit Character
Hi all,I wanted to share something mind-blowing—an alien character we just created using HelixEdit, our new Maya plugin. No manual work on blendshapes. No tedious adjustments. Everything was automati…
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Last
ALucardKira
Feb 2025
HelixEdit Available today
We’re excited to showcase HelixEdit, the groundbreaking tool designed to revolutionize AAA character creation in Maya. https://youtu.be/3ZEjqMza7loWhether you’re working on human characters, creature…
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Last
ALucardKira
Feb 2025
Meta Human
[{"insert":"As part of my Level Up day at work, I choose to try out meta human and it's capabilites, this is not a one day work, but during a day I managed to find that any mesh, stylized or million …
6
Last
idli
Jan 2024
Metahuman - Games pipeline - What is your experience?
Is anyone using Metahuman as a basis for creating characters?We have been playing around with Metahuman for a month, but we don't want to use the out of box characters that you can create with t…
3
Last
AdrienTriangles
Dec 2023
Multiple root bone error when importing baked Metahuman facial rig
[{"insert":"For a university project we want to use the Metahuman facial rig on our own characters. So far I have managed to detach the head joint from the Metahuman neck in Maya and attached it to a…
0
Last
QILIN
Nov 2022
MetaHumans - Combined blend shape
Hi,In our company we are trying to use MetaHumans to improve our current DigitalHuman we are using, and we are trying to get some custom blend shapes to use with speech (Phoneme expressions). The iss…
4
Last
RocKenny
Apr 2021
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