Is anyone using Metahuman as a basis for creating characters?
We have been playing around with Metahuman for a month, but we don't want to use the out of box characters that you can create with the Metahuman creator since we feel that the faces look a bit bland from up close and far away in a game environment.
Using LOD 0 is out of the question since it uses 713 joints/bones. Using hair gooms, too intensive.
So, if you are using Metahuman:
Are you using one of the LODs?
Which one are you using?
Did you use Zbrush and the Metahuman topology to get a custom morph?
Are you using a custom mesh?
Have you come up with a solution for having a few characters on screen and a high FPS?
![Image: https://us.v-cdn.net/5021068/uploads/editor/y4/an29r5o43jlg.jpg](https://us.v-cdn.net/5021068/uploads/editor/y4/an29r5o43jlg.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/dr/1x99jcvhdlvk.jpg](https://us.v-cdn.net/5021068/uploads/editor/dr/1x99jcvhdlvk.jpg)
Replies
only way I use them is baking them into a 1 lit texture version