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Author:
AndrewRosyaev
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albedo
The BRAWL² Tournament Challenge has been announced!
It starts May 12, and ends Oct 17. Let's see what you got!
https://polycount.com/discussion/237047/the-brawl²-tournament
albedo
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Baking Albedo / Diffuse Textures
[{"insert":"Hi Polycount,\n\nI spent the last few hours googling away to find a way to bake albedo \/ diffuse textures from one 3D object to another.\n\nFor anyone that isn't aware of this, you are a…
2
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gnoop
Jan 2023
Scanned data or hand painted...?
[{"insert":"Hi\nLooking at the head texture for Arthur Morgan from RDR2, would you say scanned data was used, or do you think it's hand-painted in Photoshop...?\n"},{"insert":{"embed-external":{"data…
22
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poopipe
Jun 2022
xNormal - Bake Base Texture Issue
[{"insert":"Hi\nI'm currently running into a problem I'm confused with. I've been experimenting with the Texturing.xyz workflow, specifically this one - "},{"attributes":{"link":"https:\/\/texturing.…
0
Last
DustyShinigami
Feb 2022
[Solved] How can I achieve consistency between Substance Designer and Quixel Mixer?
Hi,this might be a noob question, but when I'm importing the Substance-exported bitmaps into Mixer/Bridge, the base color gets ridiculously brightened. I already tried to counter this by darken the s…
7
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hghtch
Feb 2020
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