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Mechguy SDK

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  • qubism
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    qubism polycounter lvl 18
    i want bodys!!!

    whiteeagle its trueres. i just use the pixelpencil thing in photoshop instead of the allways smoothed brush. but just when its needed.
  • t4paN
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    t4paN polycounter lvl 10
    Daaamn you bastards can paint! I can't decide which one I like better... Suffeli finish the texture man, it looks really good so far - the armor is great.
  • Renaud Galand
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    Renaud Galand polycounter lvl 19
    reeeaaaally nice style suffeli !!
  • TheWinterLord
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    TheWinterLord polycounter lvl 17
    Nice stuff guys! slow progress mainly because of GTA...

    mechguywip2sq8.jpg
  • MoP
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    MoP polycounter lvl 18
    Some quick messing around with Maya's 3D paint tool.

    mechguy_wip1.jpg


    Probably gonna scrap this, the armour design was just sketched with no thought, so it's a bit busy and misleading. Kinda looks like one of those Transformers from the new movie, heh.

    I kinda wanna do an evil LOTR-style black armoured knight on this model, seems like it'd fit.
  • b1ll
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    b1ll polycounter lvl 18
    ahah cool stuff guys, im going to do one as soon as i have time!
  • Xaltar
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    Xaltar polycounter lvl 17
    Damn guys some hot texture work going on in here. I was quite proud of my head then I took a look at some of the other work in here... Inspiring stuff.
  • qubism
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    qubism polycounter lvl 18
    yea mop niceone. i wanna see some head tho!!! lol
    the model is definatly knightable!!

    looking forward to yours b1ll

    ill give mine another pass and take caree of
    the crits i got in this thread. i kinda agree about them.

    everyone keep rocking!!! starts feeling good
  • Xaltar
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    Xaltar polycounter lvl 17
    Ya just had to make me mess with it more :P

    hedln6.jpg
    mechheadwe3.jpg

    I think I'll try the body now...
  • kremrhi
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    Great model

    I gave a try, still WIP

    wipal4.th.jpg
  • greenj2
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    qubism> You are a maaaadman. :D I was frustrated to no end by the pixel-brush when I started painting my textures. I ended up doubling the res, painting, then crunching for the render you see now. I might give the pixel-brush another go at true res rather than using my hax method.

    Here's mine so far:

    icemanwip01fw1.jpg

    Ice, ice baby...he will eventually have frozen up gauntlets and hands...
  • qubism
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    qubism polycounter lvl 18
    well u just use it where its needed.
    i had a time where i did all the painting with it tho
    u can have semismooth results even with the pencil
    gotta work on very low opacity most of t he time and boost
    it up when hardness is nessacary and smudge over areas where
    u want true smoothness or leave the overall random crispiness

    i got some crits for u. u came up with this ice material.
    thats great. its kinda like my blue and red. easy readable shapes.
    work good on distance and they give the whole character a sort
    of balance when u have areas with ornamtents and stuff.

    u cannot over detail the whole thing. so u think the tighs for example
    look somwhat busy. also the lower torso aint exactly clean. bring in some
    of that whiteblue there. break it

    i like the pelvis and the collar ornament. tho they dont fit together perfectly
    one is very curvy the other is just straight lines. decide on one and stick to
    it maybe or give each some of the other...

    color overall are nice tho i like it.
    keep goin. and use the brush in the smallest size is good. the pencil will only be needed
    whenever u real need a dot or a line or an edge..

    show flats!
  • gavku
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    gavku polycounter lvl 18
    Agree with all quibisms crits...I'd also re-think the face, doesn't roll with the rest of the design imo.
  • Adam Curtis
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    Adam Curtis polycounter lvl 16
    WhiteEagle - Really like the additions, agreed about the face though. It's gonna be a goodun when finished.


    Started mine earlier, really rough still as you can see, bit of a warm up before my uni work. nothing there is finished :P Gonna have a proper bash at the armour later 2nite.

    mechguy.jpg
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Awesome work, guys. I really should spend more time on this, just absently doodling. will probably ditch the tattoos.

    2ilebt0.jpg

    Not too happy with this design, may go ahead with it anyway.

    izaxr4.jpg
  • MoP
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    MoP polycounter lvl 18
    Started cleaning up the sketch a bit.
    Flats show how crappy everything else is :)

    mechguy_wip2.jpg
  • steady
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    steady polycounter lvl 18
    very Quake 2 ish MoP!
    I heart this thread, MOAR people!
  • Adam Curtis
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    Adam Curtis polycounter lvl 16
    MoP that's looking real nice! Liking the smoooth curves.

    Agreed about ditching the tatoo's Suprore, the style of the face was cool enough as it was.
  • Spug
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    Spug polycounter lvl 12
    update...needed to work on the head a lot, so i did :P

    MOP...looking sexy dude, really nice stuff keep it up!

    http://img504.imageshack.us/img504/9206/redwingsqk0.jpg
  • AsylumSeaker
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    Argh, I want to have a go but we only have max 8 here at work and I can't open the file.

    edit: Huzzah for .OBJ and time to waste at work

    Layed down a base coat, will work some more tommorow afternoon after the boss has gone home.

    11439892hm2.jpg

    Awesome model. You can tell an unwrap is nice when you can just throw some paint strokes on and it comes out looking like a character.
  • Xaltar
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    Xaltar polycounter lvl 17
    Damn Mop, we are not worthy O_O

    Can you recomend any good 3d paint apps or tools? Preferably free ones seeing as my 3d budget is gone for the next ummm.... 2 years lol
  • suffeli
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    Xaltar: You could always try enzo, http://www.electriciris.com/ It isn't exactly free or "cheap" but at least it should be very easy to learn and it has a meager 30 day trial.

    Mop: Very nice use of fake depth of field with those textures... i'm not sure though how does it look and distort the silhoutte? The red splotch on the shoulders looks like a red cross so I'm guessing it's a medic suit? Some white painted metal parts such as the hands would work very well with the green theme...
  • DeathByChris
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    DeathByChris polycounter lvl 17
    Im slow too :(
    heres what I have so far...
    mechguy_wip_1.jpg
  • Justin Meisse
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    Justin Meisse polycounter lvl 18
    A bit of doodlin',
    prepare for your eye ballz to get rocked! I'll work on it more tomorrow
    tinkerbell01.jpg
  • Marine
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    Marine polycounter lvl 18
    the vent things look very weird, mop, working too much against the geometry on those i think
  • MoP
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    MoP polycounter lvl 18
    Yeah I was thinking the same thing Marine, I'll probably move them around to the back, and just have smaller circular intakes on the front, with the proper vents behind. Still very sketchy =)
  • TheWinterLord
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    TheWinterLord polycounter lvl 17
    mechguywip3jy2.jpg

    hmm i like drawing on one layer and see what happens :P
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    thewinerlord- thats feckin awsome.
    kinda fableish take on the model, makes my try feel pooh, might have to take some more time...
  • Slaught
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    Slaught polycounter lvl 18
    I´m glad you guys like the model.
    Awesome work everyone!

    @Mop
    Could you do one of these turnarounds?
    I would like to see how the painted depth works with the model from different angles.
  • greenj2
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    Thanks for the crits guys, much appreciated. :)

    qubism> Thanks for your input dude! I agreed with all of it, although I'm not 100% sure what you meant about the lower torso. Let me know what you think of him.

    Massbot> Cheers man, you've made a good start with that face, I look forward to seeing more of the body textured.

    MoP> Looking sweet man, glad to hear you'll be keeping the vents and just shifting them.

    SupRore> Digging your texture style, I'll be very interested to see more if it completed

    Here's my latest update. I'm still not happy with the thigh armor design...
    icemanwip02tf5.jpg

    Great work guys, keep up the pace!
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
  • Spug
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    Spug polycounter lvl 12
    Winterlord: I'm really liking where this is going...keep it up!

    Jackblade: LOVING THE CHOPS MAN!

    Here is an update, messing with the armor, color is no where near final, but just messin for the time being.


    redwingsxc9.jpg
    redwingsxc9.55012af9b7.jpg

    redwingsnn7.jpg
    redwingsnn7.c88209d9a2.jpg
  • qubism
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    qubism polycounter lvl 18
    WhiteEagle wrote: »
    qubism> Thanks for your input dude! I agreed with all of it, although I'm not 100% sure what you meant about the lower torso. Let me know what you think of him.


    po.jpg

    okay so what i did here is just follow some of what u created.

    you bordered the armor in certian places where they connect or end.
    the collar there for example. the bordure is part of the ornaments.
    and can be applied on the whole skin for consistency. i suggest to
    do so. copy elements if u dont come up with them instantly. turn em,
    scale em, copy dem again, take parts, rescale and turn and puzzle
    elements together to create something new that matches what u
    allready have.

    the lower torso there might not be the perfect thing as i did it but
    what i meant by that is that u did some "useless" detail between
    2 detail centers. collar and crotch. u will give those 2 more power
    by addin a bigger shape inbetween. instead of adding more small
    parts that will only do one thing.... marmelade...

    if u looked at the visor highpoly model that is posted on teh forums
    at the moment. there u find the same thing. if u ask me. bigger
    shapes that are readable and clear are important. and details only
    work if they have space to let them "work". its the tension between
    small and big and blah blah... thats what i feel. of course the model
    doesnt have a texture to it and with color and brightness difference
    im sure one can do a bit about whta i just said.... still i think its a tiny
    bit overdone. ... have done the same at some point ...

    on the colors.
    u have this turquies and some other blue. i suggest not usin the other
    blue on its own. use it allways together with the turquies as for blending
    it into the darks. makes a good mix. otherwise i think u boost up the color
    palate a bit too much. of course one cann allways add an accent color.
    but for that their both to close to each other i think.

    on the changes u did to the model. i think u create too much different
    directions with all these spikes. i like the basic idea. but go soft on it.
    make some short fat ones or long ones thinner?... could work.

    work more with light directions. paint in gradiants. i hope this all helps a lil bit.
  • Renaud Galand
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    Renaud Galand polycounter lvl 19
    I always has been fan of your posts qubism, constructive and full of tips :) Thx !
  • Adam Curtis
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    Adam Curtis polycounter lvl 16
    Spug - liking the desaturated style, looking forward to the finished version

    Had bit of a bash at re-doing the armour whilst dinner was in the oven! Wasnt liking the wire mesh/face thing on the original .

    blar.jpg
  • AsylumSeaker
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    82410486ly0.jpg

    His neck hole sort of looks like a split open watermelon but oh well.
  • Master_v12
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    still got a lot of room for details but this is my progress so far :) The color scheme is not final its just something i threw in there real quick to give it some color... looks Brazilian haha. Thanks for the SDK man!

    mechguy_02.jpg
  • benclark
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    MOP - that is sweet, are you painting that at a higher resolution and scaling it down, or just working at normal res?
  • suffeli
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    update:

    29ehgyc.jpg

    The unwrap is so... ehm, painfull... I'll probably leave it unfinished.
  • MoP
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    MoP polycounter lvl 18
    benclark: Normal res, I pretty much never work at double size. I like just painting the detail that will be seen, and I find (for me) it's faster to paint a lower-res texture.
  • Nilium
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    Nilium polycounter lvl 18
    mechguy-1.png

    Woo.

    Edit: Attempt #2 at mask thingy.
    mechguy-2.png
  • SuPa-
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    SuPa- polycounter lvl 11
    I'm going for something like a knight with stove-themed armor
    MechGuyWIPSS1.jpg
    Supposed to be cartoony, by the way
    I'm also probably going to take away thise rectangle things on his chest plate, they're kinda ugly
  • MoP
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    MoP polycounter lvl 18
    Bit more work on mine. Sized the head down to 64x64 for better consistency.
    Moved the vents on the side so they match the mesh better.
    Might scrap the shoulderpad headlight things because the UVs are a bit nasty there ... that's also why the insignia is gone for now, until I figure out how to make it look good.

    mechguy_wip3.jpg
  • butt_sahib
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    butt_sahib polycounter lvl 11
    everything is looking excellent on that uv map mop :D

    p.s. Its an honour being online the same time as you :P
  • qubism
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    qubism polycounter lvl 18
    dont think the grey tecbits on his belly work too well...
    dig the face. nice shadow on his eyes that hes lookin out of ..... eeeeeeeeeviil hes gonna kill all of u
  • rollin
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    rollin polycounter
  • Nilium
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    Nilium polycounter lvl 18
    Messing around with the armor. Some chance I'll just start over on the thing.

    mechguy-3.png
  • qubism
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    qubism polycounter lvl 18
    hey noel. reminds me of what dark horizon did back in the day....
    the way u shade and all. especially how u do the highlights....
    keep goin. to everyone whos doing half skins there.

    please try roughing out the whole first even if u might change certain things.
    white eagles is a good example. from what is done there u get a good idea
    of how different materials are balanced out. ofcourse details can change. shapes
    change from one thing to another but the main compostion is kinda sorted out.
    i find that one important thing to do if u paint a character. its alot about the big picture
    and not only some polished/detailed stuff.
    plus chances are greater to finish it than wastin time carin about details on just one
    spot and not getting far with the thing as a whole

    dont wanna lecture but dudes come on i wanna see more more more!!! :P
  • Jonas Ronnegard
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    Jonas Ronnegard polycount sponsor
    Great character Slaught, really makes me wanna start texturing..

    Mop: wow thats some great texturing, this should usually make me not wanna try this out but your texturing really inspired me, so i think im gonna give it a try, maybe even try 3d paint tool for the first time :).
  • Master_v12
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    Some great stuff going on in this thread :)
    mechguy_03.jpg
    A bit of iron man inspiration haha, throw some hot rod red on that. im not diggin the brown too much :( any ideas?
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