Click on the "Request Ticket" portion of the page, then when it switches to download, click that.
I have to say though it is a confusing place to have a download and the method of downloading the file. Eventually someone will have to create a website where people can put their SDK of their 3D creation for other people to download and make their own skins for it.
did some animations today
I've always wanted to animate your characters! but they always have their arms in a pose that I find difficult to skin - unless all arm animations are to stay under the shoulders .. big fun!
but this character was divided into pieces, and the arms were fairly easy to animate without having any noticeable crappy clipping ;D
nice stuff, i've started a texture but not far enough to show yet... nice animations flow3d, although i agree we don't need to see the separate arms/body and bones twice
always like how your characters feel, Slaught, very "heavy" and nicely postured
jerry, oh lawd no! it's maya I guess I kinda wish I could animate in Max .. but I also kinda miss Motion Builder
Massbot, since the model was divided into parts, I felt it would be hilarious! to add all the parts into different layers, just for the lulz :P
Ruz, maybe you could have a look-see in the .zip file I posted then
pior, I want us to have a love-child together..
and also, I kinda liked the snappy look when I did it, Im not too sure anymore :P
Slaught, if pior isn't up for love-child-making....?
yes, I understand that as a modeler you get more character out of him in a more relaxed pose, and thats all good! I'm just one of those weak animators who can only rig more t-pose'ish stuff ;D
MoP, yeah we really don't .. but, its kinda fun to see isolated body parts aswell to get a proper read on them no? I don't know..
Lee3dee, you are correct sir!
oh dear, look what I've done
get back to texturing!!
Japhir and qubism know whats up!
dont wanna spam.
im used to only show finals, thought showing more wips is good tho so i do.... things are comin together
still thinkin what to do with the black areas.
i want them to be dark ... not to say very dark tho.
overall color sceme i like
Hi, I've been checking polycount since the hl1 model archives started but never posted until now.. still need to tweak the skin parts...
tried to go for a old school quake 2 (and also rediculous) feel or something.. Thanks for the great model by the way!
qubism> Really good job on those textures man. How do you get such a sharp finish to them? Are they both still at their original resolutions? Maybe paint them at higher res and render to texture for the final low-res versions?
Replies
I have to say though it is a confusing place to have a download and the method of downloading the file. Eventually someone will have to create a website where people can put their SDK of their 3D creation for other people to download and make their own skins for it.
64^2 for the head makes the pixel density more even though.
I started texturing him, here is a small wip. only crit would be that the hips are very wide.
gonna make it look more real though.
thanks again!
can't wait to see what comes from it.
B
a wip shot of whatever i have to give this thread a lil kick in the butt
thanks for the sdk.
did some animations today
I've always wanted to animate your characters! but they always have their arms in a pose that I find difficult to skin - unless all arm animations are to stay under the shoulders .. big fun!
but this character was divided into pieces, and the arms were fairly easy to animate without having any noticeable crappy clipping ;D
thanks for this sdk!
And hot texturing by qubism as well, i love! the skin parts, but it's awesome overall.
I would love to get my hands on this but school is keeping me, maybe later. Big thanks to Slaught anyway.
quibsm - nice! love the color scheme
nice sdk btw, think I'm gonna have a bash at texturing at some point!
nice anims flow3d. just learning myself, so its nice to see some stuff.
@flow3d
Been watching this for half an hour now...It´s great!
I usually prefer a more relaxed stance when modelling characters...I´ve never rigged any of my models so what kind of pose is easy to work with?
always like how your characters feel, Slaught, very "heavy" and nicely postured
looks like Maya to me based on the IK nodes and colors
oh lawd, is dat sum animation files?
dem be Maya 8.5 versions ..
jerry, oh lawd no! it's maya I guess I kinda wish I could animate in Max .. but I also kinda miss Motion Builder
Massbot, since the model was divided into parts, I felt it would be hilarious! to add all the parts into different layers, just for the lulz :P
Ruz, maybe you could have a look-see in the .zip file I posted then
pior, I want us to have a love-child together..
and also, I kinda liked the snappy look when I did it, Im not too sure anymore :P
Slaught, if pior isn't up for love-child-making....?
yes, I understand that as a modeler you get more character out of him in a more relaxed pose, and thats all good! I'm just one of those weak animators who can only rig more t-pose'ish stuff ;D
MoP, yeah we really don't .. but, its kinda fun to see isolated body parts aswell to get a proper read on them no? I don't know..
Lee3dee, you are correct sir!
oh dear, look what I've done
get back to texturing!!
Japhir and qubism know whats up!
going for ctf colors
can we get some poses from those animations maybe? would be nice
Finding some shapes I like, atm.
Just having fun with this sweet model, THANKS SLAUGHT!
dont wanna spam.
im used to only show finals, thought showing more wips is good tho so i do.... things are comin together
still thinkin what to do with the black areas.
i want them to be dark ... not to say very dark tho.
overall color sceme i like
quake 3 was cool!
calling it done. was fun thanks alot to slaught!
I am having a go aswell lol.
suggestions? i found teh uvs to be somewhat stretchy on the big piece there of the lower legs...
winterlord why not use some more saturated colors somewhere!?
tried to go for a old school quake 2 (and also rediculous) feel or something.. Thanks for the great model by the way!
his backside need a bit more love/design
qubism> Really good job on those textures man. How do you get such a sharp finish to them? Are they both still at their original resolutions? Maybe paint them at higher res and render to texture for the final low-res versions?
Ye could do with a bit more contrast on the colour front maybe.
qubism: shiit that needs to be imported into q3 ! real sexy work ;D
I'd like to try my hand at it but kinda busy :-/
update:
I'm too slow and I suck -> I quit