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AI Art, Good or Bad? A (hopefully) nuanced take on the subject.

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  • Alemja
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    Alemja polycount lvl 666
    "Well, first of all, they're completely wrong," Huang said in response. "The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI," Huang continued.
    He added that developers can still "fine-tune the generative AI" to make it match their style, adding that DLSS 5 adds generative capability to the existing geometry of the game, but that it "doesn't change the artistic control."
    "It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level," he said.

    Huang also said that developers can try the tool and see how they want to use it, suggesting that it's up to a developer to try to make a "toon shader" or see if the game should be "made of glass."

    "All of that is in the control — direct control — of the game developer," he said. This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering."


    So setting aside the fact that he doesn't know how his own technology works or games are made... If it did control and generate things every frame at the geometry level that would be impressive from a technical standpoint. However similar questions come to mind as any other art: how do you keep it consistent and prevent it from turning to mush and/or hallucinating? Games aren't movies, players will get themselves into places they aren't supposed to or how do you deal with a non-linear open world? How can you make sure that the game will be the same experience from person to person, let alone the same person if they backtrack?

    Other than curiosity and the continuing sale of more gpu power... which no one can afford and is probably a push to get people onto their game streaming service... I don't see the point of this tech. It's like we forgot you can lower your settings to get more frames and for some people they may never even notice the settings between medium and high fidelity on some games.

  • zetheros
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    zetheros polycount lvl 666
    from the comments lol:

    Community: Nvidia, how are scrambled eggs made? 
    Nvidia: Scrambled eggs are made from wheat, and the hens have full control over the result. 
    Community: Really, isn’t it made from eggs? 
    Nvidia: It is made from eggs, but wheat is the main input for the eggs, wheat thereby acts as a control plane for making the scrambled eggs. The hens are also left to fine tune and control own style of the final flavor of the scrambled eggs.

    https://www.youtube.com/watch?v=phyHa0qcuC0

  • zetheros
  • sacboi
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    sacboi grand marshal polycounter
    Oh my god, what in the actual f*ck poetic sheer hubris of these guys... 
  • Jason Young
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    Jason Young polycounter lvl 17
    I have yet to see any real explanation for why the team was let go, and I’m somewhat hesitant to assume it’s because take 2 thinks gen ai is a bad bet.  

    When I first saw Luke’s post I had that same thought of “oh good, it’s happening” but dug in a bit more. There’s responses and likes of his in the past that call out gen AI for gaslighting and creative slop, so I’m not sure where he and the team actually sit in the greater conversation.  Perhaps they were more keen on PCG and not fully on board with diffusion based and llm gen ai which didn’t align with take 2’s desire.

    TLDR just because the ceo said gta doesn’t need it, I wouldn’t assume that the company as a whole isn’t bought in to gen AI.
  • poopipe
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    poopipe grand marshal polycounter
    I think it's quite simple..

    It costs a fortune to use robots for anything novel and the chance of producing anything useful in practice is pretty low. What they've done here is cut their R&D budget because they didn't see any returns


  • zetheros
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    zetheros polycount lvl 666
    I haven't posted here recently because it's kind of obvious at this point; the bubble is popping. 30,000 laid off at Oracle, Copilot is 'for entertainment purposes only', etc, etc. Beating a dead horse with 5 legs and 2 necks at this point

    https://www.forbes.com/sites/jonmarkman/2026/04/06/oracles-massive-30000-layoff-as-ai-spending-surges/
    https://techcrunch.com/2026/04/05/copilot-is-for-entertainment-purposes-only-according-to-microsofts-terms-of-service/

    Mark, creator of Facebook and burner of $88,000,000,000.00 on failed WoW killer recently added meta AI to whatsapp, and his will be one of the last to pop. https://www.youtube.com/watch?v=8BaSBjxNg-M
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