Share one embed of what you're working on, and give us a link to your own Topic to see more!
Keep it under 1mb please. If you post big images, or multiples, we're going to delete/replace. Why? See WAYWO Usage
Past WAYWO threads: 2024, 2023, 2022, 2021, 2020, 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008, 2004-2007
Replies
https://polycount.com/discussion/233402/wip-jedi-realtime-character-metahumans-in-ue-5-6#latest
EDIT so i find these are best to view in DEO VR player. has a lot of different viewing options
I don't think I have actually posted that much of my zbrush work tbh
https://polycount.com/discussion/237847/interior-environment-with-hero-assets-wip-log-1960s-apartment-crime-scene#latest
will give it some basic seat and interior. Quite a cute car. anyone know how to make the leaf shadows greenish? I enabled shadow caustics, but has no discernable
effect
I have actually improved the shader a bit. 2 methods, one with white albedo/colured coat tint, one with coloured albedo, not quite sure yet
Some of the textures, like the pavement were saved as SRGB, but were insanely bright in the viewport. Appending to a new file seems to have fixed some of the issues. For example the car looked really nice in its own scene, but appending to the main scene totally killed the colours. Blender can be a bit odd sometimes
More details and screenshots in this thread.
https://polycount.com/discussion/237936/sci-fi-courtyard-environment-wip-ue5/p1?new=1
Making master materials and shaders and whatnot. it has been a while.
All feedback is welcome, especially bad ones.
A wall for a modular building inside of UE5: https://www.artstation.com/artwork/kNbbDx
Goal is to have a nice low-poly model for handpainting
Here's my thread: Sylized Stubby Flintlock Pistol (WIP)