So I want to create a 3D asset. I want to bake my highpoly mesh to lowpoly. After baking, I tried the baked result to lowpoly, but why does the result have edges like this in the lowpoly mesh?
Not enough space (in blender, as this seems to be, called margin) between UV-islands ?? Just a guess.. you might give some more info.. Also the low-poly seems to have orthogonal but not-connected faces.. and n-gons.. (even if that part seems to lokk okay).
Replies
Also the low-poly seems to have orthogonal but not-connected faces.. and n-gons.. (even if that part seems to lokk okay).