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Star Wars - Redemption ( FanMade Project )

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(Main Menu from the v2.8 build)

Note : Project's updates won't always be at the top of it, so when an update come, scroll to explore what's new !


"Star Wars - Redemption" is the temporary title I've found for a fan made project inspired mostly by the clone wars TV series and, of course, Star Wars universe. At the beginning it was just about a Jedi in a clone outfit and the more I spend time on it, the more new stuff is added to this base concept. I'll add all things about it here, it's the project's main page. But you may see individual assets on separated projects if you want =)


As it's a fan project I don't spend the time I'd want on it, the evolution will be chaotic in terms of regularity ^^ Sorry in advance !


The project may take place between Ep2 & Ep5 or more, I'm not done yet with the story.


I work on it mostly alone and got some good help from :
- Thomas Chaumel, who is the animator behind most of the cool moving characters & objects in Redemption (I do animation as well but…let's say I'm at a smaller level of XP ^^")
- Anthony Daneluzzi for a few yet precise Tech Art parts. He taught me about mask dithering and without that I won't have that much foliage in Lumberia :)
- Fantin Gislette, Thibaut Hunckler, Laurent Dessart, Alexandre Cheremtieff for the blueprint part


Des Bisous ! ♥


Note : you can follow the project's evolution on artstation : https://www.artstation.com/vexod14/blog (WIP, step-by-step...etc )
Finished stuff often goes there : https://www.artstation.com/artwork/gO4Pm (for wallpapers etc, better head over here than the blog)

And of course, constructive criticism is always appreciated =)

Disclaimer : https://www.artstation.com/vexod14/blog/GYLq/star-wars-redemption-disclaimer

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  • Vexod14
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    Vexod14 polycounter
    Hi there ! 

    It's been a long time, I've managed to find some time recently to work on the lowpoly, UVs, bake, and finally the textures of this new outfit for Mevenn :) I don't make new armors for her everyday so It was really refreshing going back on art choices in a way to define the character further than what's already established. It was also a good subject to learn how to make music for the project, that's a part I have been messing with for a long time and a vast new world to explore to me, but I enjoy the process a lot !

    I should now focus on the skinning on akeytsu and integration into the game project :) Hopefuly all things planned will work well together in the end ^^" (this costume is a multiple leap of faith on multiple points ^^" Like those blue VFX but also clothing, and how the existing cosmetics code will work well with all that !)



    https://youtube.com/shorts/MkCzzqK3x1s?feature=share
  • Vexod14
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