I want to model this concept in Sub-D. However, I've encountered a problem that I can't solve topologically.
Can someone help me understand how I can convert these triangles into quads without causing pinching? Some of these triangles are on a curved surface, which makes resolving them without pinching very difficult.
Thanks for your help!
Replies
If so, maybe consider saving your time on this (fun tho) challenge and just do it in texture.
Nope. Sub-D only.
Unfortunately, it's exactly this headache I want to deal with. I want to be able to handle this complexity as well.
You're right. I've now decided to change the design to match the model to my current knowledge level.