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TOPOLOGY - Solving Triangles on Curved Surfaces in Sub-D?

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*Sebastian polycounter lvl 10


I want to model this concept in Sub-D. However, I've encountered a problem that I can't solve topologically.

Can someone help me understand how I can convert these triangles into quads without causing pinching? Some of these triangles are on a curved surface, which makes resolving them without pinching very difficult.

Thanks for your help!

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