Tuesday I hosted a talk about iridescence and anisotropy for glTF materials. Went well I thought, and good to hear people's questions. https://www.youtube.com/watch?v=PyMgrV8BErY
This one uses counter-rotating Depth and Normal maps, for a moire like distortion effect which aims to obscure the fact that it’s using rotating UVs to distort the refraction to fake something like a heat refraction effect.
Nice! The previous one was a lot more obviously rotating, making it look like a clear liquid on top, swirling around. This one looks really good though
Working on cleaning up a CC0 car model, to make a showcase asset to demo glTF materials. A gazillion nodes to clean up, bad transforms, all kinds of fun things to fix.
Anyhow, early materials test with the glTF thin film shader...
Replies
https://nme.babylonjs.com/#UPFJUT#2
Found the original, it’s in the Huntington!
https://ericchadwick.com/gltf/
Tuesday I hosted a talk about iridescence and anisotropy for glTF materials. Went well I thought, and good to hear people's questions.
https://www.youtube.com/watch?v=PyMgrV8BErY
Slides etc. here https://www.khronos.org/events/exploring-the-artistic-frontier-unleashing-creativity-in-3d-models-with-gltf-and-pbr
You can download the model here:
https://github.com/KhronosGroup/glTF-Sample-Assets/blob/bd48bfc14440e2e1a5b27741d57493cfd29e83e3/Models/glTFPotOfCoals/glTF-Animation/glTFPotOfCoals_HeatAnimation.glb
https://github.com/KhronosGroup/glTF-Sample-Assets/pull/127
This one uses counter-rotating Depth and Normal maps, for a moire like distortion effect which aims to obscure the fact that it’s using rotating UVs to distort the refraction to fake something like a heat refraction effect.
Anyhow, early materials test with the glTF thin film shader...